GeForce Now brand profile in the United States 2024

GeForce Now brand awareness, usage, popularity, loyalty, and buzz among video game subscription users in the United States in 2024

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Source

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Number of respondents

769 respondents

Age group

18-64 years

Special properties

respondents who use Video game subscriptions

Supplementary notes

During the survey, the questions were phrased as follows:

  • Brand Awareness: Do you know this brand, even if only by name? If you know the brand, please swipe right. If you do not know the brand, swipe left.
  • Brand popularity: When it comes to video game subscriptions, which of the following brands do you like?
  • Brand usage: When it comes to video game subscriptions, which of the following brands have you used in the past 12 months?
  • Brand loyalty: When it comes to video game subscriptions, which of the following brands are you likely to use again in the future?
  • Brand buzz: Which of the following brands have you noticed in the media, on social media or in advertising in the past 3 months? Please think of news coverage, public discourse, sponsored content, and advertising.

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Statistics on " Video game subscription services in the United States "

Other statistics that may interest you Video game subscription services in the United States

Overview

5

Consumer preference

5

PlayStation

8

Xbox

8

Other major subscription services

8

Mobile

8

Cloud gaming services

7

Spotlight: gaming industry M&A

4
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