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VR B2C market revenue growth worldwide 2018-2027, by segment

Virtual reality (VR) B2C market revenue growth worldwide from 2018 to 2027, by segment

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Supplementary notes

This includes the

  • augmented reality and virtual reality hardware for consumers
  • augmented reality and virtual reality software for consumers
  • mobile advertising revenues relating to both segments

And excludes the
  • b2b revenues
  • revenues generated from the healthcare, education, manufacturing, human resources, building material, graphic design, architecture, and tourism sectors
All figures are estimates.
A detailed methodology can be found in the Statista Advertising & Media Outlook.

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Statistics on " XR: AR, VR, and the metaverse "

Statistics on XR: AR, VR, and the metaverse

Overview

5

Augmented reality (AR)

7

Virtual reality (VR)

8

Metaverse

6

Further related statistics

21

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