Gaming Hardware - Egypt

  • Egypt
  • Egypt is projected to reach a revenue of US$808.40m in the Gaming Hardware market market by 2024.
  • The market is expected to show an annual growth rate (CAGR 2024-2029) of 10.73%, leading to a projected market volume of US$1,346.00m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in Egypt is expected to reach 2.4m users.
  • User penetration is anticipated to be 1.7% in 2024 and is projected to increase to 2.0% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$414.90.
  • When compared globally, in Egypt is expected to generate the most revenue in China, amounting to US$33,310.00m in 2024.
  • Egypt's growing interest in high-end gaming hardware is driving a surge in demand for premium media market accessories.

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Egypt has been experiencing significant growth in recent years, driven by various factors such as increasing disposable income, changing customer preferences, and advancements in technology. Customer preferences in the Gaming Hardware market have been evolving in Egypt, with a growing demand for high-performance gaming devices. Gamers are increasingly seeking products that offer immersive gaming experiences, such as high-resolution displays, powerful processors, and advanced graphics capabilities. Additionally, there is a rising interest in gaming accessories, including gaming keyboards, mice, and headphones, as gamers look to enhance their overall gaming experience. One of the key trends in the Gaming Hardware market in Egypt is the increasing popularity of eSports. eSports refers to competitive video gaming, where professional gamers compete against each other in organized tournaments. This trend has led to a higher demand for gaming hardware, as professional gamers and enthusiasts invest in high-quality gaming devices to gain a competitive edge. The growth of eSports in Egypt has also led to the establishment of gaming cafes and gaming lounges, where gamers can gather to play and compete with each other. Another trend in the market is the shift towards online gaming. With the widespread availability of high-speed internet and the growing popularity of online multiplayer games, there has been a surge in the number of gamers playing online. This has created a demand for gaming hardware that can support online gaming, such as gaming laptops and gaming consoles with internet connectivity. Local special circumstances in Egypt have also contributed to the growth of the Gaming Hardware market. The country has a young population, with a significant proportion of the population being under the age of 30. This demographic group is more likely to be interested in gaming and willing to spend on gaming hardware. Additionally, the government has been supportive of the gaming industry, recognizing its potential for economic growth. This has led to the establishment of gaming events and initiatives to promote the local gaming industry. Underlying macroeconomic factors have also played a role in the development of the Gaming Hardware market in Egypt. The country has experienced stable economic growth in recent years, which has resulted in an increase in disposable income. As a result, consumers have more purchasing power and are able to invest in gaming hardware. Furthermore, advancements in technology have made gaming hardware more accessible and affordable, contributing to the growth of the market. In conclusion, the Gaming Hardware market in Egypt is experiencing significant growth due to changing customer preferences, the rise of eSports and online gaming, local special circumstances, and underlying macroeconomic factors. As the market continues to evolve, it is expected that there will be further advancements in gaming hardware and an increasing demand for high-performance gaming devices in Egypt.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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