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Annual sales revenue generated by Gameloft from 2006 to 2017 (in million Euros)

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Gameloft annual sales revenue 2006-2017 This statistic illustrates Gameloft's annual revenue from 2006 to 2017. In the fiscal year 2017, the Paris-based social gaming company reported a revenue of 258 million euros, representing a slight increase from previous year's results. Looking at the regional revenue distribution, Gameloft's highest profitability is attributed to the MEA region, with 33 percent of its revenues being generated there, as per the company's 2016 financial reporting. As of that year, Latin America accounts for the lowest share of Gameloft's revenue. In 2016, Gameloft's games had 142 million monthly active users and 17 million daily active users.
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Description Source More information
This statistic illustrates Gameloft's annual revenue from 2006 to 2017. In the fiscal year 2017, the Paris-based social gaming company reported a revenue of 258 million euros, representing a slight increase from previous year's results. Looking at the regional revenue distribution, Gameloft's highest profitability is attributed to the MEA region, with 33 percent of its revenues being generated there, as per the company's 2016 financial reporting. As of that year, Latin America accounts for the lowest share of Gameloft's revenue. In 2016, Gameloft's games had 142 million monthly active users and 17 million daily active users.
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Release date
February 2018
Region
Worldwide
Survey time period
2006 to 2017
Supplementary notes
Figures for periods prior to 2016 come from previous financial releases publicly disclosed by Gameloft. Since June 29, 2016 Gameloft was fully consolidated by Vivendi, therefore the 2016 revenue is a 12-month pro forma figure as of December 31.

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