Views on how gaming effects users in Great Britain in September 2013, by age

Britons' views on how gaming effects users' aggression and violence in September 2013, by age

Views on how gaming effects users  in Great Britain in September 2013, by age This statistic displays the results of a survey fielded in Great Britain concerning views on how gaming effects gamers, particularly gamers' aggression or potential to perform acts of real-world violence. Respondents were broken down into age groupings. Seventy-nine percent of respondents over the age of sixty agreed with the statement "Video and computer games can be a cause of real-world violence and aggression."
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Britons' views on how gaming effects users' aggression and violence in September 2013, by age

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18-2425-3940-5960+
Video/computer games can be a cause of real-world violence and aggression42%48%61%79%
Video/computer games can be a useful outlet for frustrations and aggression73%60%53%49%
18-2425-3940-5960+
Video/computer games can be a cause of real-world violence and aggression42%48%61%79%
Video/computer games can be a useful outlet for frustrations and aggression73%60%53%49%
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This statistic displays the results of a survey fielded in Great Britain concerning views on how gaming effects gamers, particularly gamers' aggression or potential to perform acts of real-world violence. Respondents were broken down into age groupings. Seventy-nine percent of respondents over the age of sixty agreed with the statement "Video and computer games can be a cause of real-world violence and aggression."
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