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Views on how gaming effects users in Great Britain in September 2013, by age

This statistic displays the results of a survey fielded in Great Britain concerning views on how gaming effects gamers, particularly gamers' aggression or potential to perform acts of real-world violence. Respondents were broken down into age groupings. Seventy-nine percent of respondents over the age of sixty agreed with the statement "Video and computer games can be a cause of real-world violence and aggression."

Britons' views on how gaming effects users' aggression and violence in September 2013, by age

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Source

Release date

September 2013

Region

United Kingdom (Great Britain)

Survey time period

September 2-3, 2013

Number of respondents

n = 1,978

Age group

18 years and older

Supplementary notes

* Respondents were asked, "to what extent, if at all, do you agree or disagree with the following statements about computer/video games."
Survey methodology was not provided by the source.

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