The statistic presents data on device ownership worldwide in 2010 and 2012. According to the data gathered by Gartner, video game console household penetration rate rose from 23 percent in 2010 to 25 percent in 2012.
Device household penetration worldwide in 2010 and 2012
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Gartner. (March 14, 2013). Device household penetration worldwide in 2010 and 2012 [Graph]. In Statista. Retrieved May 23, 2022, from https://www.statista.com/statistics/274594/device-household-penetration-worldwide/
Gartner. "Device household penetration worldwide in 2010 and 2012." Chart. March 14, 2013. Statista. Accessed May 23, 2022. https://www.statista.com/statistics/274594/device-household-penetration-worldwide/
Gartner. (2013). Device household penetration worldwide in 2010 and 2012. Statista. Statista Inc.. Accessed: May 23, 2022. https://www.statista.com/statistics/274594/device-household-penetration-worldwide/
Gartner. "Device Household Penetration Worldwide in 2010 and 2012." Statista, Statista Inc., 14 Mar 2013, https://www.statista.com/statistics/274594/device-household-penetration-worldwide/
Gartner, Device household penetration worldwide in 2010 and 2012 Statista, https://www.statista.com/statistics/274594/device-household-penetration-worldwide/ (last visited May 23, 2022)