The statistic presents the distribution of the total annual eSports prize pool worldwide in 2017, broken down by game. According to the source, DOTA 2 accounted for 34.3 percent of the total eSports prize money in 2017. While League of Legends holds a smaller share in prize pools, it makes up for it in popularity. In 2017 LoL championship finals attracted 57.6 million viewers worldwide.
Distribution of annual prize pool in eSports worldwide in 2017, by game
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e27, & ValuePenguin. (January 24, 2018). Distribution of annual prize pool in eSports worldwide in 2017, by game [Graph]. In Statista. Retrieved July 05, 2022, from https://www.statista.com/statistics/532840/share-esports-prize-pool-global-by-game/
e27, und ValuePenguin. "Distribution of annual prize pool in eSports worldwide in 2017, by game." Chart. January 24, 2018. Statista. Accessed July 05, 2022. https://www.statista.com/statistics/532840/share-esports-prize-pool-global-by-game/
e27, ValuePenguin. (2018). Distribution of annual prize pool in eSports worldwide in 2017, by game. Statista. Statista Inc.. Accessed: July 05, 2022. https://www.statista.com/statistics/532840/share-esports-prize-pool-global-by-game/
e27, and ValuePenguin. "Distribution of Annual Prize Pool in Esports Worldwide in 2017, by Game." Statista, Statista Inc., 24 Jan 2018, https://www.statista.com/statistics/532840/share-esports-prize-pool-global-by-game/
e27 & ValuePenguin, Distribution of annual prize pool in eSports worldwide in 2017, by game Statista, https://www.statista.com/statistics/532840/share-esports-prize-pool-global-by-game/ (last visited July 05, 2022)