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Retail sales value of video games in Sweden from 2010 to 2015 (in million euros)

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Retail sales value of video games in Sweden 2010-2015 This statistic shows the retail sales value of video games in Sweden from 2010 to 2015. In addition to computer games, there are other platforms to play electronic games - including consoles, as well as handheld devices. In 2015, the sales value of video games sold in Swedish retail stores amounted to roughly 115.27 million euros. While the retail revenue of games has declined in the past years, the total games market was forecasted to grow significantly. According to the study, the video games market will generate revenues of more than 3 billion Danish kroner. This would be an increase of roughly a third compared to 2011.
In 2015, the most valuable gaming platform in the Nordic country was the PlayStation 4, abbreviated as PS4. As a home video console it was developed by Sony Interactive Entertainment. The Xbox One published by Microsoft and the PS3 ranked second and third respectively.
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Description Source More information
This statistic shows the retail sales value of video games in Sweden from 2010 to 2015. In addition to computer games, there are other platforms to play electronic games - including consoles, as well as handheld devices. In 2015, the sales value of video games sold in Swedish retail stores amounted to roughly 115.27 million euros. While the retail revenue of games has declined in the past years, the total games market was forecasted to grow significantly. According to the study, the video games market will generate revenues of more than 3 billion Danish kroner. This would be an increase of roughly a third compared to 2011.
In 2015, the most valuable gaming platform in the Nordic country was the PlayStation 4, abbreviated as PS4. As a home video console it was developed by Sony Interactive Entertainment. The Xbox One published by Microsoft and the PS3 ranked second and third respectively.
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Release date
March 2016
Region
Sweden
Survey time period
2010 to 2015
Special properties
based on sales reported by retailers; excl. hardware sales, time cards, peripherals, digital sales

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