This statistic presents the results of a survey about the main sources for obtaining video games in South Korea in 2019. According to the survey, around 47.9 percent of respondents stated to download video games mainly, followed by 45.7 percent of respondents playing them online.
Main sources for obtaining video games in South Korea in 2019
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Limelight Networks. (July 29, 2019). Main sources for obtaining video games in South Korea in 2019 [Graph]. In Statista. Retrieved January 20, 2021, from https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. "Main sources for obtaining video games in South Korea in 2019." Chart. July 29, 2019. Statista. Accessed January 20, 2021. https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. (2019). Main sources for obtaining video games in South Korea in 2019. Statista. Statista Inc.. Accessed: January 20, 2021. https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. "Main Sources for Obtaining Video Games in South Korea in 2019." Statista, Statista Inc., 29 Jul 2019, https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks, Main sources for obtaining video games in South Korea in 2019 Statista, https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/ (last visited January 20, 2021)