Statistics about Media in South Korea
Statistics
- Leading entertainment companies sales revenue South Korea 2020
- NFT awareness rate South Korea 2022, by age
- Metaverse service or platform user dissatisfaction reasons South Korea 2022
- Time spent by individuals on daily media consumption South Korea 2023, by medium
- Users' areas of interest for metaverse services or platforms South Korea 2022
- Most commonly used type of audio contents South Korea 2021
- Impact of character marketing South Korea 2022
- Popular social media among 18-24 years in South Korea 2018
- South Korea's daily time spent on media 2017, by equipment
- NFT awareness rate South Korea 2022, by gender
- Most commonly watched genre of personal broadcasting South Korea 2018
- Willingness to use metaverse services or platforms South Korea 2022
- Cultural content market employment size in South Korea 2021, by sector
- Trying other contents for liked characters South Korea 2023, by age
- Use of AI chatbots in South Korea 2023, by generation
- Reason for character goods purchases in South Korea 2023
- Awareness of AI chatbots in South Korea 2023, by generation
- Most preferred characters South Korea 2023
- Having purchased merchandise of a character South Korea 2023, by gender
- Having purchased merchandise of a character South Korea 2023, by age group
- Reasons for character preference South Korea 2023
- Share of people buying character goods in South Korea 2020-2023
- Share of people buying character goods in South Korea 2023, by gender
- Share of people buying character goods in South Korea 2023, by age
- Character goods sold in South Korea 2023, by product type
- Preferred character toys in South Korea 2023
- Character toy purchase locations in South Korea 2023
- Considerations when buying character goods in South Korea 2023
- Share of people buying digital character goods in South Korea 2023, by gender
- Trying other contents for liked characters South Korea 2023, by gender
- Share of people buying digital character goods in South Korea 2023, by age
- Share of people buying digital character goods in South Korea 2020-2023
- Average monthly digital character goods spending distribution South Korea 2023
- Digital character goods purchase reasons South Korea 2023
- Share of people who visited character goods stores South Korea 2020-2023
- Share of people who visited character goods stores South Korea 2023, by gender
- Share of people who visited character goods stores South Korea 2023, by age
- Share of people who bought items at character goods stores South Korea 2020-2023
- Share of people who bought items at character stores South Korea 2023, by gender
- Share of people who bought items at character stores South Korea 2023, by age
- Willingness to pay extra for character goods South Korea 2023
- Acceptable extra cost for character goods South Korea 2023
- Trying other contents for liked characters South Korea 2020-2023
- Leading cultural phenomena associated with South Korea 2021
- Number of NFT technology patent applications South Korea 2013-2021
- Gross profit TJ Media 2015-2023
- Importance of a smartphone in everyday life in South Korea 2012-2017
- Users spending more than 4 hours on smartphone South Korea 2023, by age
- Animation industry's sales in South Korea 2012-2016
- Time teenagers spend on their smartphone per day South Korea 2023
- Revenue in the digital media market South Korea 2017-2027
- Simultaneous device use South Korea 2017, by type
- Media usage by channel in South Korea 2020
- Net income TJ Media 2015-2023
- Laptop for accessing internet banking South Korea 2018, by gender
- Net income KumYoung Entertainment 2023
- Animation industry export value in South Korea 2012-2016
- Watched OTT programs among South Korean men 2016, by genre
- Desktop computer for accessing internet banking South Korea 2018, by gender
- Revenue of KumYoung Entertainment South Korea 2022
- Content industry import value South Korea 2021, by segment
- Opinion whether public broadcasters offer quality programming South Korea 2019
- Difference between public and private TV and radio broadcasters South Korea 2019
- Time users in their 20s spend on their smartphone per day South Korea 2023
- Popular social media among 25-34 years in South Korea 2018
- Advertising industry's sales in South Korea 2012-2016
- Character design production costs in South Korea 2015, by component
- Smartphone connected device ownership rate in South Korea 2016, by age group
- Average revenue per unit (ARPU) in the digital media market South Korea 2017-2027
- Pop culture and arts industry's entertainers number South Korea 2023, by type
- Naver Band frequent user penetration in South Korea 2014-2023
- Facebook frequent user penetration in South Korea 2013-2023
- Opinion whether public TV and radio broadcasters are overly elitist South Korea 2019
- Distribution of pop culture artist recruitment methods South Korea 2014-2022
- Pop culture and arts industry's total sales South Korea 2014-2022, by business type
- Pop culture and arts industry's companies number South Korea 2014-2022, by type
- Popular social media among 55-64 years in South Korea 2018
- X (Twitter) frequent user penetration in South Korea 2013-2023
- Sales revenue TJ Media 2015-2023
- Digital contents purchased each month South Korea Q3 2023, by content type
- Share of users accessing social media via computer South Korea 2018, by gender
- Daily time spent on game consoles in South Korea 2012-2017
- Comics industry's sales in South Korea 2012-2016
- Market revenue of content industry South Korea 2019
- Average daily media consumption in South Korea Q3 2023, by type of media
- Cultural content production costs in South Korea 2015, by industry
- Essential media for South Koreans 2023, by medium and age group
- Daily smartphone consumption among teenagers in South Korea 2023, by content type
- Spending on digital media downloads and subscriptions South Korea 2023, by media type
- Spending on smartphones South Korea 2023
- Expectations for intelligent information services South Korea 2023, by service type
- Frequently accessed media in South Korea 2017, by medium
- Time spent on telephones per person per day in South Korea 2011-2017
- Importance of a PC/laptop in everyday life in South Korea 2012-2017
- Entertainer training period before debut South Korea 2022, by category
- Comics industry export value in South Korea 2012-2016
- Contractual guidelines for teenage artists South Korea 2022
- Average time spent by teen artists on activities South Korea 2022
- Desktop PC & smartphone simultaneous usage in South Korea 2012-2017
- FDI in the culture & broadcasting industry in South Korea 2015-2016