Gaming Hardware - Ireland

  • Ireland
  • Revenue in the Gaming Hardware market is projected to reach US$309.40m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.78%, resulting in a projected market volume of US$409.70m by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 394.6k users by 2029.
  • User penetration will be 7.1% in 2024 and is expected to hit 7.5% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.86k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Ireland has been experiencing significant growth in recent years. Customer preferences have shifted towards high-performance gaming equipment, leading to an increase in demand for gaming hardware. This trend can be attributed to several factors, including the growing popularity of eSports, advancements in technology, and the increasing disposable income of consumers. Additionally, local special circumstances, such as the presence of gaming communities and events, have contributed to the development of the market. Customer preferences in the Gaming Hardware market in Ireland have been shaped by the rise of eSports. As eSports gain more recognition and popularity, there is a growing demand for high-quality gaming equipment that can enhance the gaming experience. Gamers are looking for hardware that can provide them with a competitive edge, such as gaming mice with adjustable DPI settings, mechanical keyboards with customizable macros, and high-resolution monitors with fast refresh rates. Additionally, gamers are increasingly interested in virtual reality (VR) gaming, which requires specialized hardware such as VR headsets and motion controllers. Trends in the market indicate that there is a strong demand for gaming hardware in Ireland. The market has seen a steady increase in sales of gaming consoles, gaming PCs, and gaming accessories. This can be attributed to advancements in technology, which have led to the development of more powerful and immersive gaming hardware. For example, gaming PCs with high-performance processors and graphics cards are now capable of running games at higher resolutions and frame rates. Furthermore, gaming consoles have become more versatile, offering not only gaming capabilities but also multimedia features and online services. As a result, consumers are willing to invest in gaming hardware to enjoy a more immersive and enjoyable gaming experience. Local special circumstances have also played a role in the development of the Gaming Hardware market in Ireland. The country has a vibrant gaming community, with numerous gaming events and tournaments taking place throughout the year. These events attract gaming enthusiasts and professionals from all over the country, creating a strong demand for gaming hardware. Additionally, Ireland has a high concentration of technology companies, many of which are involved in the development and production of gaming hardware. This has led to a competitive market, with a wide range of gaming hardware options available to consumers. Underlying macroeconomic factors have also contributed to the growth of the Gaming Hardware market in Ireland. The country has experienced a period of economic growth, leading to an increase in disposable income for consumers. As a result, consumers have more money to spend on leisure activities, including gaming. Furthermore, advancements in technology have made gaming more accessible and affordable, allowing a larger segment of the population to participate in the gaming market. These factors have created a favorable environment for the development of the Gaming Hardware market in Ireland.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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