Gaming Hardware - Malaysia

  • Malaysia
  • Revenue in the Gaming Hardware market is projected to reach US$630.40m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.91%, resulting in a projected market volume of US$880.30m by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 1.1m users by 2029.
  • User penetration will be 2.8% in 2024 and is expected to hit 3.0% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.64k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Malaysia has experienced significant growth in recent years, driven by customer preferences for high-performance gaming equipment and the increasing popularity of eSports.

Customer preferences:
Malaysian gamers have shown a strong preference for gaming hardware that offers high performance and advanced features. They are willing to invest in top-of-the-line gaming PCs, gaming laptops, and gaming accessories to enhance their gaming experience. This preference for high-performance gaming hardware is driven by the desire for smooth gameplay, realistic graphics, and fast response times. Additionally, Malaysian gamers are increasingly interested in eSports, which has further fueled the demand for gaming hardware.

Trends in the market:
One of the key trends in the Malaysian Gaming Hardware market is the growing popularity of gaming laptops. These laptops offer the convenience of portability without compromising on performance, making them a popular choice among gamers who want to play games on the go. Manufacturers are capitalizing on this trend by launching gaming laptops with powerful processors, high-resolution displays, and dedicated graphics cards. Another trend in the market is the increasing demand for gaming accessories. Malaysian gamers are investing in gaming keyboards, gaming mice, gaming headsets, and gaming controllers to enhance their gaming experience. These accessories offer features such as customizable lighting, programmable buttons, and high-quality audio, catering to the preferences of gamers who want to personalize their gaming setup.

Local special circumstances:
One of the factors contributing to the growth of the Gaming Hardware market in Malaysia is the rising number of internet users and the increasing availability of high-speed internet connections. This has enabled gamers to play online multiplayer games and participate in eSports competitions, driving the demand for gaming hardware. Furthermore, the government of Malaysia has been actively promoting the development of the digital economy, including the gaming industry. This has resulted in the establishment of gaming studios and eSports events in the country, creating a favorable environment for the growth of the Gaming Hardware market.

Underlying macroeconomic factors:
The growing middle-class population in Malaysia has led to an increase in disposable income, allowing more individuals to afford gaming hardware. Additionally, the country's strong economic growth has boosted consumer confidence and spending power, further contributing to the growth of the Gaming Hardware market. In conclusion, the Gaming Hardware market in Malaysia is experiencing significant growth due to customer preferences for high-performance gaming equipment, the increasing popularity of eSports, and favorable local circumstances such as the availability of high-speed internet and government support. The market is expected to continue growing as more Malaysian gamers embrace gaming as a form of entertainment and competition.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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