Market scale of the online gaming market in China 2011-2021

The graph shows the volume of the online gaming market in China from 2011 to 2018, with projections up until 2021. In 2018, the market volume of online gaming in China had amounted to about 231 billion yuan.

Online gaming in China – additional information

China has become one of the world’s largest and most rapidly growing online gaming markets. According to the graph at hand, the market volume of online gaming in China had amounted to 89.2 billion yuan in 2013 and was estimated to surpass 320 billion yuan by 2021. As of the early of 2020, approximately 532 million Chinese internet users had engaged in online gaming. With a total of about 904 million internet users in China as of March 2020, online gaming still possesses a massive market potential that is yet to be unlocked.

Mobile games had overtaken PC-online games as the largest sector in the Chinese online gaming market. Driven mainly by smartphone and other handheld device sales, the Chinese mobile game market had grown exponentially. In 2018, mobile gaming revenue in China had reached 165 billion yuan, seeing a double-digit annual growth over the past few years.

Tencent, one of the leading Chinese internet players, has been dominating the online gaming market in China. Other major online game companies in China include NetEase, 37 Interactive Entertainment, and Perfect World.

Market size of the online gaming market in China from 2011 to 2018 with forecasts until 2021

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Release date

October 2019



Survey time period

2011 to 2018

Supplementary notes


Note: 1 yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2020).

According to the source, online gaming includes PC-installed online games, PC browser games and mobile games. Also, both domestic and overseas incomes of China-based online gaming companies are included.

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