Indonesia - online and virtual gaming participation 2016-2018

This statistic shows the results of a survey conducted by Cint on the participation in online or virtual gaming in Indonesia between 2016 and 2018. In 2018, 48.43 percent of respondents of Indonesia stated they didn't participate in online or virtual gaming.

Indonesia: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?

201620172018
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Source

Release date

August 2018

Region

Indonesia

Survey time period

2016 to 2018

Number of respondents

19,983*

Age group

18 years and older

Method of interview

Online survey

Supplementary notes

* Number of responses, corresponds to year 2018. Multiple answers were possible. Numbers for 2016 to 2017 were taken from previous data sets.

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