This statistic shows the results of a survey conducted by Cint on the participation in online or virtual gaming in South Korea between 2016 and 2018. In 2018, 48.22 percent of respondents of South Korea stated they didn't participate in online or virtual gaming.
South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?
Characteristic
2017
2018
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Cint. (August 28, 2018). South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? [Graph]. In Statista. Retrieved September 01, 2024, from https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint. "South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?." Chart. August 28, 2018. Statista. Accessed September 01, 2024. https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint. (2018). South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?. Statista. Statista Inc.. Accessed: September 01, 2024. https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint. "South Korea: Do You Participate in Online or Virtual Gaming Playing Others in a Live Environment around The Globe (E.G. Xbox Live or World of Warcraft)?." Statista, Statista Inc., 28 Aug 2018, https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint, South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? Statista, https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/ (last visited September 01, 2024)
South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? [Graph], Cint, August 28, 2018. [Online]. Available: https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/