Gaming industry in Asia Pacific - Statistics & Facts

In an industry predicted to be worth more than 174 billion U.S. dollars by 2021, the global gaming market has been dominated by the Asia Pacific region for years. In 2019, it was calculated that revenue from the games market in the Asia Pacific region alone amounted to 72.2 billion U.S. dollars. In fact, this was more than double the revenue of the North American gaming market. Within the Asia Pacific region, China, Japan, and South Korea lead the gaming markets. In 2019, the Chinese video game industry revenue reached its highest amount yet, which was more than double its revenue in 2014. Japan – the home to gaming giants such as Nintendo and Namco Bandai, was the second largest gaming market in Asia Pacific. As of 2019, the country's gaming revenue amounted to almost 19 billion U.S. dollars. South Korea has also consolidated its place among the leaders in Asia Pacific, with its game industry revenue the fourth largest in the world in 2019.

Unsurprisingly, Nintendo and Namco Bandai share their spots in the Asia Pacific gaming hall of fame with many others, including developers such as Sony, Tencent, and Capcom. All of which, exhibited astronomical gaming revenues in 2019. Capcom, the Japanese video game developer and publisher, was founded in 1983 and is responsible for introducing gamers to popular franchises such as Resident Evil and Street Fighter. In 2019, Capcom announced its net sales passed the 100 billion yen mark. As of 2018, Resident Evil, was Capcom’s bestselling game series, with about 95 million units sold worldwide.

Additionally, Japan’s Nintendo is perhaps the most popular of the Asia Pacific video game companies and certainly the largest. Despite Nintendo’s huge success in the industry, it experienced declining sales of handheld and home consoles. However, the release of the hotly anticipated Nintendo Switch in 2015 saw Nintendo’s sales rise yet again. Although Nintendo experienced great popularity among consumers with the Nintendo Switch, generally, sales of Nintendo’s other products have decreased. However, it is possible that this is not a reflection of Nintendo as a company, but rather the nature of the gaming industry’s evolution. The video game market is advancing towards mobile gaming; as a result, conventional gaming methods are gradually being driven out. The mobile content market value in Asia Pacific demonstrated a gradual increase from 2011 to 2014. Then, in 2015, the mobile market saw a rapid surge in value, with expectations that it will be worth over 50 billion U.S. dollars by 2021.

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Gaming industry in Asia Pacific

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