Gaming in Asia - Statistics & Facts
Statistics and facts about Gaming in Asia
The Asia-Pacific region has been dominating the global video game market for years. In 2015, it was calculated that revenue from the games market in that region alone amounted to 43.1 billion U.S. dollars, almost twice the revenue of the second-placed North American gaming market. Within Asia, the leading country markets are China, Japan, and South Korea. In 2014, the Chinese video game industry revenue reached 114.5 billion yuan (approximately 17.4 billion U.S. dollars), which represented a staggering growth of 95.9 billion yuan (about 14.6 billion U.S. dollars) since 2008. Japan, which is home to gaming giants such as Nintendo and Namco Bandai, is in fact the second-largest gaming market in Asia. In 2014 the country's gaming revenue amounted to 12.22 billion U.S. dollars. South Korea has also confirmed its place amongst the leaders in the Asian region, with its game industry revenue valued at nearly 10 trillion Korean won (close to 8.5 billion U.S. dollars) in 2014.
The aforementioned Nintendo and Namco Bandai share their spots in the Asian gaming hall of fame with many others, including developers such as Sony and Capcom. Capcom, the Japanese video game developer and publisher, was founded in 1983 and is responsible for introducing gamers to popular franchises such as Resident Evil and Street Fighter. In 2014, Capcom reported its net sales to be 102.2 billion yen, the highest net sales reported by the company for any fiscal year since 2002. As of June 2015, Resident Evil, with 99 titles under its belt, was still Capcom’s bestselling game series, with over 65 million units sold worldwide.
Nintendo, which is also based in Japan, is perhaps the most popular of the Asian video game companies and certainly the largest. However, in spite of the respect its name encourages, this has not always translated into the loyalty of consumers, especially in terms of hardware sales, both handheld and home console, as sales of these products have been in decline since 2011. This decline goes far beyond Nintendo and is symptomatic of the evolving video game market in general, whereby mobile gaming is slowly driving out conventional gaming methods. Mobile games revenue in Asia is expected to reach 13.6 billion U.S dollars in 2017, an increase of 2.5 billion U.S. dollars over 2014.
Picture: Wikipedia/cc; Wikimedia/cc, Evan-amos
- Market volume of the online gaming market in China 2011-2018+Market volume of the online gaming market in China 2011-2018
Market volume of the online gaming market in China from 2011 to 2018 (in billion yuan)
- Mobile gaming penetration in Asia 2014+Mobile gaming penetration in Asia 2014
Daily mobile gaming penetration rate in selected countries in Asia as of June 2014
- Best-selling console games in Japan 2015Best-selling console games in Japan 2015
Best-selling console games in Japan in 2015, by unit sales (in 1,000 units)
- Leading gaming markets in Asia 2014, by revenue+Leading gaming markets in Asia 2014, by revenue
Leading gaming markets in Asia in 2014, by gaming revenue (in million U.S. dollars)
- Southeast Asia gaming revenue share 2013-2017, by countrySoutheast Asia gaming revenue share 2013-2017, by country
Gaming revenue share in Southeast Asia from 2013 to 2017, by country
- The complete topic in one convenient package
- Instant access and download
- Great time-saver
- Number of Pokémon GO daily users in the U.S. 2016Number of Pokémon GO daily users in the U.S. 2016
- Pokémon GO players in the U.S. 2016, by genderPokémon GO players in the U.S. 2016, by gender
- Pokémon GO players in the U.S. 2016, by agePokémon GO players in the U.S. 2016, by age
- Leading casino companies worldwide in 2015, by revenueLeading casino companies worldwide in 2015, by revenue
- Share of Pokémon GO in-app spenders in the U.S. 2016, by ageShare of Pokémon GO in-app spenders in the U.S. 2016, by age