Gaming industry sales breakdown South Korea 2018, by category

In 2018, mobile gaming was the strongest sector of the South Korean gaming market, with a sales revenue of around 6.7 trillion South Korean won. According to the Korean Creative Content Agency, around 59.3 percent of South Koreans played mobile games that year.

Sales distribution of the gaming market in South Korea in 2018, by category

Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $59 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$708 / Year

Show detailed source information?
Register for free
Already a member?
Log in
Source

Release date

December 2019

Region

South Korea

Survey time period

2018

Supplementary notes

* PC bang, uniquely developed in South Korea, refers to a venue where visitors can use desktop computers, the Internet environment, printers, and snack bars. It is considered as a social meeting point for e-sports lovers to enjoy multiplayer computer games together.

Note: 1,000 South Korean won equal 0.86 U.S. dollars and 0.77 euros as of January 2020.
Figures have been rounded.

Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$59 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.

Statistics on "Game industry in South Korea "

Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.