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Gaming industry size South Korea 2006-2022

As of 2019, the market value of South Korea’s gaming market amounted to around 15.6 trillion South Korean won. The country’s gaming industry is one of the largest in the world. Over the past decade, the market has continued to grow; the market value is estimated to grow up to 19.9 trillion won in 2022.

How do Koreans game?

In 2019, around 65.7 percent of South Koreans stated that they were playing video games. Almost 6 in 10 South Koreans between the age of 10 and 65 years stated that they were playing mobile games, while 42.1 percent reported they were playing PC games. Unsurprisingly, mobile and PC gaming platforms led in terms of sales in the country.

While broadband internet connectivity in South Korea is high, many South Koreans prefer to use so-called PC-bangs. These venues provide a social space for gamers to use high performance desktop computers and are typical meeting points for multiplayer computer gamers. With a sales revenue of around 1.8 trillion South Korean won in 2018, PC bangs are uniquely popular in South Korea.

South Korean game development

While South Koreans have a huge appetite for gaming, local game developers are not among the world’s leading gaming companies. Netmarble Games, South Korea’s largest mobile-gaming publishing company, produces role-playing games for renowned franchises such as Marvel, Star Wars and Dragon Ball. While the South Korean industry has a global share of around 6.3 percent and gaming is still a widely popular activity, critics point out that the lack of progress and innovation in game development is a big flaw in the industry.

Size of the gaming market in South Korea from 2006 to 2022

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Release date

December 2020


South Korea

Survey time period

2006 to 2019

Supplementary notes

* Estimated.

Note: 1,000 South Korean won equal 0.91 U.S. dollars and 0.75 euros as of January 2021.
Figures have been rounded.
Numbers before 2018 are taken from previous reporting.

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Statistics on "Gamers in South Korea"

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