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Estimated total amount wagered on eSports on cash gambling sites worldwide in 2016, by product type (in million U.S. dollars)

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Estimated eSports betting turnover worldwide 2016, by product type The statistic presents the estimated total amount wagered on eSports on cash gambling site worldwide in 2016, by product type. According to the calculations, the total bets for eSportsbook betting were expected to reach 550 million U.S. dollars by the end of 2016. That same year, the most popular eSports game on the gambling market was League of Legends, as approximately 38 percent of the total eSportsbook amount wagered was attributed to bets placed on LoL. All in all, the entire eSports betting market is believed to bring in 1.81 billion U.S. dollars in revenue in 2020, up from only 24 million estimated for 2015.
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Amount wagered in million U.S. dollars
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Amount wagered in million U.S. dollars
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Description Source More information
The statistic presents the estimated total amount wagered on eSports on cash gambling site worldwide in 2016, by product type. According to the calculations, the total bets for eSportsbook betting were expected to reach 550 million U.S. dollars by the end of 2016. That same year, the most popular eSports game on the gambling market was League of Legends, as approximately 38 percent of the total eSportsbook amount wagered was attributed to bets placed on LoL. All in all, the entire eSports betting market is believed to bring in 1.81 billion U.S. dollars in revenue in 2020, up from only 24 million estimated for 2015.
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Release date
April 2016
Region
Worldwide
Survey time period
2016
Supplementary notes
eSportsbook betting: similar process as traditional sports betting
Head-to-head: players wager on outcomes of eSports matches that they participate in.
Fantasy eSports: similar to traditional fantasy sports/DFS.

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