Virtual reality: preferred purposes of use in France 2015, by type of audience

This statistic displays the ranking of purposes for using virtual reality (VR) for respondents in France in 2015, broken down by the type of audience. About 56.1 percent of the general public ranked sports viewing as the top purpose for the use of VR.

Ranking of purposes of use for virtual reality in France in 2015, by type of audience*

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Sources

Release date

July 2016

Region

France

Survey time period

June 2015

Number of respondents

500 respondents

Age group

18 years and older

Method of interview

Online survey

Supplementary notes

* The sample is broken down by the type of audience: general public n=335; gamers n=165

The question was phrased as follows: "For what purpose do you envisage using VR?"

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Statistics on "Virtual Reality (VR) in Europe"

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