The statistic shows the penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017. According to the source, League of Legends reached 11.8 percent of all platform gamers and eSports viewers worldwide as of April 2017. CS:GO had the second highest reach in this ranking.
Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017
among all platfrom gamers who have played a game in the past 3 months and eSports viewers who have viewed esports content from professional leagues or events in the past 12 months
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Website (battle4play.com). (May 14, 2017). Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017 [Graph]. In Statista. Retrieved June 28, 2022, from https://www.statista.com/statistics/744321/esports-games-reach-worldwide/
Website (battle4play.com). "Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017." Chart. May 14, 2017. Statista. Accessed June 28, 2022. https://www.statista.com/statistics/744321/esports-games-reach-worldwide/
Website (battle4play.com). (2017). Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017. Statista. Statista Inc.. Accessed: June 28, 2022. https://www.statista.com/statistics/744321/esports-games-reach-worldwide/
Website (battle4play.com). "Penetration Rate of Selected Esports Games among Gamers and Esports Viewers Worldwide as of April 2017." Statista, Statista Inc., 14 May 2017, https://www.statista.com/statistics/744321/esports-games-reach-worldwide/
Website (battle4play.com), Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017 Statista, https://www.statista.com/statistics/744321/esports-games-reach-worldwide/ (last visited June 28, 2022)