eSports gaming – additional information
Video gaming is no longer a pastime of purported home-dwellers or arcade-loitering individuals; the professionalization of this activity has now validated it as a career choice for talented players to earn millions and sign lucrative sponsorship deals. What is more, the easy accessibility of eSports has been attracting audiences of all kinds. In 2015, 115 million eSports enthusiasts were identified to regularly follow the industry, with the same number of occasional viewers who tuned in to watch the bigger events. This figure is projected to grow steadily to a total of 427 million by 2019.
Even though eSports is still in its formative stage, its market is already experiencing a rapid growth. In 2015, worldwide revenues generated in the eSports market amounted to 325 million U.S. dollars. By 2019, the market is expected to generate over one billion U.S. dollars, which indicates a stable yearly growth of 40 percent. These revenues come from betting, prize pools and tournaments, but overwhelmingly from sponsorship and advertising, which are estimated to bring in around 839 million U.S. dollars in 2017. In terms of revenue, Asia is the largest eSports market overall, estimated to generate around 406 million U.S. dollars in 2017, followed by North America with 392 million U.S. dollars.
Based on the overall prize pool, the International 2015 was the leading tournament that year. This official DOTA 2 championship accounted for more than 40 percent of the total eSports prize money in 2015. Among other leading eSports players, Peter Dager, otherwise known as “ppd”, also took part in the game. Dager started his eSports career with Heroes of Newerth, transitioned to DOTA 2 in 2013 and joined the Evil Geniuses team. Throughout his recorded gaming career, ppd has earned more than 2 million U.S. dollars.