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Participation rate of playing home video game console or PC games in Japan from 1996 to 2016*
Playing home console or PC games participation rate Japan 1996-2016
The statistic illustrates the participation rate of playing home use video or PC games in Japan from 1996 to 2016. A look at the statistic reveals that the participation rate among people in Japan aged ten years and older grew from about 27.4 percent in 1996 to 35.8 percent in 2016.
Participation rate of playing home video game console or PC games in Japan from 1996 to 2016*
Participation rate
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Sources

Release date

September 2017

Region

Japan

Survey time period

October 15 to 23, 2016

Number of respondents

200,000 in approx. 88,000 households

Age group

10 years and older

Special properties

foreigners living in Japan are included

Method of interview

Questionnaire and personal interview

Supplementary notes

*Including the use of portable game machines.
Data prior to 2016 comes from previous surveys. The Survey on Time Use and Leisure Activities has been conducted every five years.
Number of respondents:
2011 n=200,000
2006 n=200,000
2001 n=200,000
1996 n=270,000

Playing home console or PC games participation rate Japan 1996-2016
The statistic illustrates the participation rate of playing home use video or PC games in Japan from 1996 to 2016. A look at the statistic reveals that the participation rate among people in Japan aged ten years and older grew from about 27.4 percent in 1996 to 35.8 percent in 2016.
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