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Video and computer game playing frequency in Germany 2017 -2021

Number of people playing video and computer games during leisure time in Germany from 2017 to 2022, by frequency

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Source

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Release date

November 2021

Region

Germany

Survey time period

2017 to 2021

Age group

14 years and older

Special properties

German-speaking population

Method of interview

Computer-assisted personal interviews (CAPI)

Supplementary notes

Information on main unit:
Base: German-speaking population 14 years of age and older

Information on total sample:
2016: 23,102 respondents, projection to 69.56 million people
2017: 23,106 respondents, projection to 70.09 million people
2018: 23,086 respondents, projection to 70.45 million people
2019: 23,120 respondents, projection to 70.60 million people
2020: 23,138 respondents, projection to 70.63 million people
2021: 23,299 respondents, projection to 70.54 million people

The figures displayed refer to the following studies:
2016: VuMA 2017; 2017: VuMA 2018; 2018: VuMA 2019; 2019: VuMA 2020; 2020: VuMA 2021; 2021: VuMA 2022.

Further information on the methodology is available here.

Figures were rounded for a better understanding of the statistic.

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Statistics on " Media usage in Germany "

Statistics on Media usage in Germany

Overview

7

Television

8

Internet

6

Radio

6

Print

8

Books

8

Video consumption and streaming

6

Games and parallel media usage

8

Further related statistics

19

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