In 2022, the eSports market had a revenue of 135 million euros in Germany. This was the highest figure since 2013. By 2026, the revenue is expected to exceed 200 million euros
Revenue forecast for the eSports market in Germany from 2013 to 2027
(in million euros)
Data includes sources of revenue from sponsorship, advertising (from streaming platforms), premium content, ticket sales and media rights. Data before 2018 comes from earlier publications.
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PwC. (September 12, 2023). Revenue forecast for the eSports market in Germany from 2013 to 2027 (in million euros) [Graph]. In Statista. Retrieved October 26, 2024, from https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC. "Revenue forecast for the eSports market in Germany from 2013 to 2027 (in million euros)." Chart. September 12, 2023. Statista. Accessed October 26, 2024. https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC. (2023). Revenue forecast for the eSports market in Germany from 2013 to 2027 (in million euros). Statista. Statista Inc.. Accessed: October 26, 2024. https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC. "Revenue Forecast for The Esports Market in Germany from 2013 to 2027 (in Million Euros)." Statista, Statista Inc., 12 Sep 2023, https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC, Revenue forecast for the eSports market in Germany from 2013 to 2027 (in million euros) Statista, https://www.statista.com/statistics/1417102/esports-revenue-forecast/ (last visited October 26, 2024)
Revenue forecast for the eSports market in Germany from 2013 to 2027 (in million euros) [Graph], PwC, September 12, 2023. [Online]. Available: https://www.statista.com/statistics/1417102/esports-revenue-forecast/