Gaming Networks - South Africa

  • South Africa
  • Revenue in the Gaming Networks market market in South Africa is forecasted to reach US$47.59m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 8.01%, leading to a projected market volume of US$69.97m by 2029.
  • It is expected that the number of users in the Gaming Networks market market in South Africa will reach 2.3m users by 2029.
  • The user penetration rate is projected to be 2.6% in 2024 and is estimated to increase to 3.5% by 2029.
  • When compared globally, the in the United States is expected to generate the highest revenue (US$757.60m in 2024) in the Gaming Networks market market.
  • The average revenue per user (ARPU) in the Gaming Networks market market in South Africa is forecasted to be US$29.90 in 2024.
  • South Africa's gaming networks in the media market are experiencing significant growth due to increasing demand for online entertainment and esports.

Key regions: United Kingdom, United States, France, Asia, Europe

 
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Analyst Opinion

The Gaming Networks market in South Africa has been experiencing significant growth in recent years, driven by a combination of customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
In South Africa, there is a growing preference for online gaming networks due to their convenience and accessibility. With the increasing availability of high-speed internet connections and the proliferation of smartphones, more and more South Africans are turning to online gaming networks as a form of entertainment. Additionally, the younger generation, in particular, is highly tech-savvy and has a strong affinity for gaming, further fueling the demand for gaming networks.

Trends in the market:
One of the key trends in the gaming networks market in South Africa is the rise of mobile gaming. Mobile gaming has become increasingly popular due to its ease of use and the ability to play games on the go. This trend has been further accelerated by the affordability of smartphones and the availability of affordable data plans. As a result, mobile gaming has become a major driver of growth in the gaming networks market in South Africa. Another trend in the market is the increasing popularity of multiplayer online games. South Africans are increasingly seeking social interactions and connections through gaming, and multiplayer online games provide an avenue for this. The ability to connect and play with friends and other gamers from around the world has greatly enhanced the gaming experience and has led to a surge in demand for gaming networks that offer multiplayer capabilities.

Local special circumstances:
South Africa has a large and diverse gaming community, with a strong passion for gaming. This has created a vibrant and thriving gaming culture in the country, with numerous gaming events, competitions, and communities. The presence of such a passionate gaming community has fueled the growth of the gaming networks market in South Africa, as gamers seek platforms to connect, compete, and share their gaming experiences.

Underlying macroeconomic factors:
The South African economy has been steadily growing in recent years, with an increasing middle class and disposable income. This has led to an increase in consumer spending on leisure activities, including gaming. As more South Africans have the financial means to invest in gaming consoles, PCs, and smartphones, the demand for gaming networks has grown significantly. Additionally, the government's efforts to improve internet infrastructure and promote digital connectivity have further facilitated the growth of the gaming networks market in South Africa. In conclusion, the Gaming Networks market in South Africa is experiencing rapid growth due to customer preferences for online gaming networks, the rise of mobile gaming, the popularity of multiplayer online games, the presence of a passionate gaming community, and the underlying macroeconomic factors such as economic growth and improved internet infrastructure. The future of the gaming networks market in South Africa looks promising, with continued growth expected as more South Africans embrace gaming as a form of entertainment and social interaction.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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