Gaming Hardware - South Africa

  • South Africa
  • Revenue in the Gaming Hardware market is projected to reach US$718.90m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 8.01%, resulting in a projected market volume of US$1,057.00m by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 1.3m users by 2029.
  • User penetration will be 1.9% in 2024 and is expected to hit 2.1% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.63k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in South Africa has been experiencing steady growth in recent years, driven by changing customer preferences and the increasing popularity of gaming as a form of entertainment. Customer preferences in the Gaming Hardware market in South Africa have been shifting towards more advanced and immersive gaming experiences. Gamers are increasingly demanding high-performance hardware that can handle the latest graphics and processing requirements. This has led to a growing demand for gaming PCs, gaming laptops, and gaming accessories such as high-resolution monitors, mechanical keyboards, and gaming mice. Additionally, there is a rising interest in virtual reality (VR) and augmented reality (AR) gaming, with consumers looking for compatible hardware to enhance their gaming experiences. Trends in the Gaming Hardware market in South Africa reflect global trends, with the market being driven by the increasing popularity of esports and online gaming. Esports tournaments and events have gained significant traction in South Africa, attracting a large number of participants and spectators. This has created a demand for high-performance gaming hardware among professional gamers and enthusiasts. Furthermore, the rise of online gaming platforms and multiplayer games has led to an increased demand for gaming hardware that can support seamless online gameplay. Local special circumstances in South Africa also contribute to the growth of the Gaming Hardware market. The country has a young population with a growing disposable income, which has resulted in an increase in gaming enthusiasts. Additionally, the improving internet infrastructure in South Africa has made online gaming more accessible, further driving the demand for gaming hardware. Underlying macroeconomic factors also play a role in the development of the Gaming Hardware market in South Africa. The country's economy has been gradually recovering from a period of low growth, leading to an increase in consumer spending power. As a result, consumers are able to allocate a larger portion of their income towards leisure activities such as gaming, fueling the demand for gaming hardware. In conclusion, the Gaming Hardware market in South Africa is experiencing growth due to changing customer preferences, the increasing popularity of gaming, and the influence of global trends such as esports and online gaming. Local special circumstances, such as a young population and improving internet infrastructure, further contribute to the market's development. The underlying macroeconomic factors, including the recovering economy and increased consumer spending power, also play a role in the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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