In-game Advertising - South Africa

  • South Africa
  • In South Africa, the revenue in the In-game Advertising market market is forecasted to hit US$71.73m in 2024.
  • This revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 9.69%, leading to a projected market volume of US$113.90m by 2029.
  • The average revenue per user (ARPU) is projected to be US$3.92.
  • When compared globally, in China is expected to generate the most revenue, reaching US$46,610.00m in 2024.
  • South Africa's media market is experiencing a surge in in-game advertising integration, leveraging the country's growing gaming industry for targeted brand exposure.

Key regions: France, United Kingdom, United States, South Korea, Europe

 
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Analyst Opinion

The In-game Advertising market in South Africa is experiencing significant growth and development, driven by changing customer preferences and the increasing popularity of mobile gaming.

Customer preferences:
South African consumers are increasingly turning to mobile gaming as a form of entertainment, leading to a surge in demand for in-game advertising. Mobile gaming offers convenience and accessibility, allowing users to play games on their smartphones or tablets anytime and anywhere. This has led to a shift in customer preferences, with more people spending their leisure time playing mobile games rather than engaging in traditional forms of entertainment.

Trends in the market:
One of the key trends in the South African In-game Advertising market is the rise of mobile gaming. With the widespread adoption of smartphones and the availability of affordable data plans, more people are accessing mobile games. This has created a lucrative market for in-game advertising, as advertisers recognize the potential to reach a large and engaged audience. In addition, the integration of in-game advertising with social media platforms has further amplified its effectiveness, as users can easily share their gaming experiences with friends and followers. Another trend in the market is the increasing use of data analytics and targeting techniques. Advertisers are leveraging data to better understand user behavior and preferences, allowing them to deliver more personalized and relevant ads. This not only improves the user experience but also increases the effectiveness of in-game advertising campaigns. Advertisers are also exploring innovative formats such as rewarded ads, where players are rewarded with in-game currency or items for watching an ad. This creates a win-win situation for both advertisers and players, as players are incentivized to engage with the ads while advertisers gain increased visibility and engagement.

Local special circumstances:
South Africa has a growing middle class with increasing disposable income, which has contributed to the growth of the In-game Advertising market. As more people have the means to purchase smartphones and access mobile data, the potential audience for in-game advertising continues to expand. Additionally, South Africa has a young population, with a large percentage of the population under the age of 35. This demographic is highly engaged with mobile gaming and represents a key target market for advertisers.

Underlying macroeconomic factors:
The South African economy has been experiencing steady growth, which has contributed to the growth of the In-game Advertising market. As the economy improves, consumer spending power increases, leading to higher demand for entertainment and leisure activities such as mobile gaming. Additionally, the increasing availability of affordable smartphones and data plans has made mobile gaming more accessible to a wider audience. These macroeconomic factors have created a favorable environment for the development of the In-game Advertising market in South Africa.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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