Mobile Games - South Africa

  • South Africa
  • Revenue in South Africa's Mobile Games market market is forecasted to reach US$72.35m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 5.56%, leading to an estimated market volume of US$94.83m by 2029.
  • By 2029, the number of users in the Mobile Games market market is expected to reach 18.1m users.
  • User penetration is set to be 24.8% in 2024 and is projected to increase to 28.3% by 2029.
  • When compared globally, the highest revenue will be generated in China (US$34,660.00m in 2024).
  • The average revenue per user (ARPU) in South Africa's Mobile Games market market is projected to be US$4.77 in 2024.
  • The mobile games market in South Africa is experiencing rapid growth, driven by a young population's increasing demand for interactive and engaging digital entertainment.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in South Africa has been experiencing significant growth in recent years.

Customer preferences:
South African consumers have shown a growing interest in mobile gaming, with a significant portion of the population now owning smartphones. This has led to an increased demand for mobile games that can be played on these devices. Additionally, South Africans have shown a preference for games that are free to download and play, with in-app purchases for additional features or content. This freemium model has become increasingly popular in the mobile gaming industry worldwide, and South Africa is no exception.

Trends in the market:
One of the key trends in the South African mobile games market is the rise of locally-developed games. South African game developers have been creating unique and culturally-relevant games that resonate with the local population. This has led to a surge in popularity for these games, as consumers appreciate the representation and connection to their own culture. Additionally, South African gamers have shown a preference for multiplayer and social gaming experiences. This has resulted in the growth of mobile games that allow for multiplayer interaction and competition, either locally or globally.

Local special circumstances:
South Africa has a large and diverse population, with different cultural backgrounds and languages. This presents both challenges and opportunities for the mobile games market. Game developers need to consider the cultural sensitivities and preferences of the local population when creating games. This includes incorporating local languages, traditions, and themes into the games. By doing so, developers can better connect with the South African audience and increase the chances of success in the market.

Underlying macroeconomic factors:
The growth of the mobile games market in South Africa can be attributed to several macroeconomic factors. Firstly, the increasing affordability of smartphones has made them more accessible to a larger portion of the population. This has resulted in a larger potential customer base for mobile games. Additionally, the improvement of internet infrastructure in the country has made it easier for consumers to download and play mobile games. Lastly, the rise of digital payment methods, such as mobile wallets, has made it more convenient for South African consumers to make in-app purchases. In conclusion, the Mobile Games market in South Africa has been growing rapidly due to the increasing ownership of smartphones, the preference for free-to-play games with in-app purchases, the rise of locally-developed games, and the demand for multiplayer and social gaming experiences. Game developers need to consider the cultural diversity of the country and incorporate local themes and languages into their games. The affordability of smartphones, the improvement of internet infrastructure, and the availability of digital payment methods have also contributed to the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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