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Average bill growth on games during lockdown in Russia 2020

During the COVID-19-caused lockdown in Russia, the average bill on games and gaming content increased by 57 percent in April 2020 compared to the corresponding month of the previous year. This was the highest growth rate recorded over the self-isolation period announced due to the pandemic.

Average bill growth on online games and gaming content in Russia from March to May 2020*

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Sources

Release date

June 2020

Region

Russia

Survey time period

March to May 2020

Supplementary notes

* Growth rate compared to the equivalent period in the previous year

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Statistics on "Coronavirus (COVID-19) in Russia"

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