According to a survey conducted between December 2018 to March 2019, approximately 34.3 percent of the students studying in the primary, middle, and high schools in China said that playing online games had reduced their time for outdoor activities. Around 27.7 percent of them found online gaming too addictive.
Negative impact of playing online games for children and adolescents in China from December 2018 to March 2019
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CCA. (May 15, 2019). Negative impact of playing online games for children and adolescents in China from December 2018 to March 2019 [Graph]. In Statista. Retrieved July 27, 2024, from https://www.statista.com/statistics/1185915/china-negative-impacts-of-online-games-among-students/
CCA. "Negative impact of playing online games for children and adolescents in China from December 2018 to March 2019." Chart. May 15, 2019. Statista. Accessed July 27, 2024. https://www.statista.com/statistics/1185915/china-negative-impacts-of-online-games-among-students/
CCA. (2019). Negative impact of playing online games for children and adolescents in China from December 2018 to March 2019. Statista. Statista Inc.. Accessed: July 27, 2024. https://www.statista.com/statistics/1185915/china-negative-impacts-of-online-games-among-students/
CCA. "Negative Impact of Playing Online Games for Children and Adolescents in China from December 2018 to March 2019." Statista, Statista Inc., 15 May 2019, https://www.statista.com/statistics/1185915/china-negative-impacts-of-online-games-among-students/
CCA, Negative impact of playing online games for children and adolescents in China from December 2018 to March 2019 Statista, https://www.statista.com/statistics/1185915/china-negative-impacts-of-online-games-among-students/ (last visited July 27, 2024)
Negative impact of playing online games for children and adolescents in China from December 2018 to March 2019 [Graph], CCA, May 15, 2019. [Online]. Available: https://www.statista.com/statistics/1185915/china-negative-impacts-of-online-games-among-students/