coronavirus disease (COVID-19) pandemic in April of that year. A countrywide state of emergency was announced on April 16 and lifted completely on May 25.
According to a survey conducted in 2020, almost 12 percent of smartphone game users in Japan stated that their expenditure on mobile games for smartphones increased after the announcement of a state of emergency due to the Change in expenditure on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020
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Statistics on Mobile gaming in Japan
Overview
6
- Premium Statistic Video gaming market size worldwide 2020-2025
- Premium Statistic Value of the global video game market 2017-2026, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Gaming market size in Japan FY 2020-2027
- Premium Statistic Mobile and social game market size Japan 2015-2021
- Premium Statistic Leading mobile games Japan 2021, based on sales revenue
Major companies
5
Monthly app revenue of leading mobile games
6
- Premium Statistic Monthly app revenue of Uma Musume Pretty Derby in Japan 2021
- Premium Statistic Monthly app revenue of Fate/Grand Order in Japan 2021
- Premium Statistic Monthly app revenue of Monster Strike in Japan 2021
- Premium Statistic Monthly app revenue of Puzzle & Dragons in Japan 2021
- Premium Statistic Monthly app revenue of Dragon Quest Walk in Japan 2021
- Premium Statistic Monthly app revenue of Genshin Impact in Japan 2021
Consumer behavior
6
- Premium Statistic Video game usage by device in Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022, by age group
- Premium Statistic Time spent playing mobile games per weekday in Japan 2021
- Premium Statistic Time spent playing mobile games per weekend day in Japan 2021
- Premium Statistic Leading mobile game genres on smartphones Japan 2022
Consumer spending
6
- Premium Statistic Mobile game in-app purchase experience in Japan 2021
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022, by age
- Premium Statistic Attitude on in-game billing among teenagers Japan 2022, by gender
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Leading types of goods smartphone gamers spent money on in past month Japan 2022
Further related statistics
20
- COVID-19: Plague Inc. game sales increase 2020
- COVID-19: Twitch user increase 2020
- COVID-19: Twitch first-time download increase 2020
- COVID-19: Twitch hours watched 2020
- Coronavirus impact on video game developers in Denmark 2020
- Impact of COVID-19 on home entertainment sales in Belgium 2020
- COVID-19: U.S. video game spending change as of April 2020, by age
- Coronavirus impact on business practices of game developers in Denmark 2020
- COVID-19: U.S. video game spending change as of April 2020, by ethnicity
- Russians' travel spending plans during COVID-19 2020, by category
- Effect of COVID-19 on food spending worldwide as of March 2020, by country
- Weekly consumer expenditure growth due to COVID-19 in Russia 2020
- Daily Minecraft app users after the coronavirus outbreak in Denmark 2020
- Attitudes to going to grocery stores if COVID-19 spreads to community U.S. 2020
- Effect of COVID-19 on U.S. consumer spending on Chinese goods March 2020, by age
- Effect of COVID-19 on consumer spending on American goods as of March 2020
- Change in personal spending in physical stores due to COVID-19 crisis in Denmark 2020
- Daily active users of the Fortnite app after the coronavirus outbreak in Norway 2020
- U.S. consumer attitudes to visiting malls if COVID-19 spreads to community 2020
- Attitudes to going to grocery stores if COVID-19 spreads to community U.S., by age
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- COVID-19: U.S. video game spending change as of April 2020, by age
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MMD Labo. (November 18, 2020). Change in expenditure on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph]. In Statista. Retrieved February 03, 2023, from https://www.statista.com/statistics/1191757/japan-change-in-expenditure-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in expenditure on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020." Chart. November 18, 2020. Statista. Accessed February 03, 2023. https://www.statista.com/statistics/1191757/japan-change-in-expenditure-on-smartphone-games-coronavirus-lockdown/
MMD Labo. (2020). Change in expenditure on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020. Statista. Statista Inc.. Accessed: February 03, 2023. https://www.statista.com/statistics/1191757/japan-change-in-expenditure-on-smartphone-games-coronavirus-lockdown/
MMD Labo. "Change in Expenditure on Smartphone Games during The Coronavirus (Covid-19) Lockdown in Japan in 2020." Statista, Statista Inc., 18 Nov 2020, https://www.statista.com/statistics/1191757/japan-change-in-expenditure-on-smartphone-games-coronavirus-lockdown/
MMD Labo, Change in expenditure on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 Statista, https://www.statista.com/statistics/1191757/japan-change-in-expenditure-on-smartphone-games-coronavirus-lockdown/ (last visited February 03, 2023)
Change in expenditure on smartphone games during the coronavirus (COVID-19) lockdown in Japan in 2020 [Graph], MMD Labo, November 18, 2020. [Online]. Available: https://www.statista.com/statistics/1191757/japan-change-in-expenditure-on-smartphone-games-coronavirus-lockdown/