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Physical retail sales of video games in the U.S. 1996-2015

Physical retail sales of computer and video games in the United States from 1996 to 2015

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Release date

April 2016

Region

United States

Survey time period

1996 to 2015

Special properties

physical retail sales only

Supplementary notes

Other delivery formats such as subscriptions, digital full games, digital add-on content, mobile apps and social network gaming are not included.
Numbers prior to 2003 are taken from earlier editions of the ESA's annual factbook.

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