About This Statistic
The statistic presents the leading massively multiplayer online games worldwide from January to September 2014, by revenue. The leading MMO title during this period was Tencent/Riot Games' "League of Legends", which generated 946 million U.S. dollars worldwide. Another favorite in the genre, "World of Warcraft", ranked fourth, generating 728 million in the period, with 7.4 million active subscribers in the 3rd quarter of 2014. In total, the global online gaming revenue is predicted grow by 16 billion U.S. dollars between 2011 and 2017.