- Media & Advertising›
- Video Games & Gaming›
Distribution of digital gaming revenue in Latin America 2014-2015, by segment
Industry-specific and extensively researched technical data (partially from exclusive partnerships).
A paid subscription is required for full access.
Distribution of digital gaming revenue in Latin America 2014-2015, by segment
Distribution of digital gaming revenue in Latin America as of October 2014 and 2015, by segment

Distribution of digital gaming revenue in Latin America as of October 2014 and 2015, by segment
2014 | 2015 | |
---|---|---|
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
2014 | 2015 | |
---|---|---|
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
You need a Premium Account for unlimited access.
Full access to 1m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
You need a Premium Account for unlimited access.
Full access to 1m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
© Statista 2019
About this statistic
Show source
Please be patient - this may take a moment
Description
Source
More information
- Show sources information
- Show publisher information
- Release date
- December 2014
- Region
- Central and South America
- Survey time period
- 2014
- Special properties
- estimate
Source
- Show sources information
- Show publisher information
- Release date
- December 2014
More information
- Region
- Central and South America
- Survey time period
- 2014
- Special properties
- estimate
You only have access to basic statistics.
This statistic is not included in your account!
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 / Month *
Corporate solution including all features.
Prices do not include sales tax.






All Information
in one Presentation
- 101 page/s
- English
- pptx
- Detailed references
Everything On "Social gaming worldwide" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.
Statista has been my savior on several occasions. The site is easy to maneuver and the data is in a format that can go right into a report or presentation.Marlene Greenfield
Vice President, Hearst Magazines
- Global overview
- Share of games market revenue worldwide in 2019, by segmentGames market revenue share worldwide 2019, by segment
- Digital games industry revenue in North America from 2017 to 2019, by game category (in billion U.S. dollars)Digital games industry revenue in North America 2017-2019, by category
- Value of the social online games market in the United States from 2010 to 2020, by type (in million U.S. dollars)Value of the online social games market in the U.S. 2010-2020, by type
- Social casino gaming revenues worldwide in 2018, by region (in million U.S. dollars)Social casino revenues worldwide 2018, by region
- Social poker revenue worldwide from 2013 to 2017, by device (in million U.S dollars)Social poker revenue worldwide 2013-2017, by device
- Social networking ad revenue market share of social gaming in the United States from 2015 to 2018U.S. social gaming advertising revenue share 2015-2018
- Regional overview
- Free-to-play (F2P) games market revenue in North America from 2017 to 2019, by category (in billion U.S. dollars)F2P games market revenue in North America 2017-2019, by category
- Digital games industry revenue in North America from 2017 to 2019, by game category (in billion U.S. dollars)Digital games industry revenue in North America 2017-2019, by category
- Digital games industry revenue in Canada in 2016, by game category (in million U.S. dollars)Digital games industry revenue in Canada 2016, by category
- Social games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)Social games revenue in Asia 2014-2017
- Number of social games monthly active users (MAU) in Asia from 2014 to 2017 (in millions)Number of social games MAU in Asia 2014-2017
- Social casino market size in Asia from 2012 to 2015 (in million U.S. dollars)Social casino market size in Asia 2012-2015
- Distribution of digital gaming revenue in Latin America as of October 2014 and 2015, by segment Distribution of digital gaming revenue in Latin America 2014-2015, by segment
- Social casino market size in Latin America from 2012 to 2015 (in million U.S. dollars)Social casino market size in Latin America 2012-2015
- Social casino market
- Social casino revenue worldwide from 2016 to 2020, by platform (in million U.S. dollars)Social casino revenue worldwide 2016-2020, by platform
- Market share of leading social casino publishers worldwide in 2018Global market share of top social casino publishers 2018
- Revenue estimate of selected social casino titles worldwide in 4th quarter 2017 (in million U.S. dollars)Social casino title revenue worldwide in Q4 2017
- Distribution of mobile social casino game publishers' revenue worldwide in 4th quarter 2017, by operating systemMobile social casino game publisher revenue share worldwide Q4 2017, by OS
- Revenue of selected mobile social casino game publishers generated from iOS devices worldwide in 4th quarters 2016 and 2017 (in million U.S. dollars)Social casino game publishers iOS revenue worldwide 2016-2017
- Revenue of selected mobile social casino game publishers generated from Android games worldwide in 4th quarters 2016 and 2017 (in million U.S. dollars)Social casino game publishers Android revenue worldwide 2016-2017
- Value of selected merger and acquisition (M&A) deals in the online casino industry worldwide from 2010 to 2015 (in million U.S. dollars)Worldwide online casino M&A deals value 2010-2015
- Market leaders
- Annual operating income of King.com from 2010 to 2018 (in million U.S. dollars)King annual income 2010-2018
- Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 3rd quarter 2019 (in millions)King quarterly number of MAU Q1 2012 - Q3 2019
- Annual net income/loss of Zynga from 2008 to 2018 (in million U.S. dollars)Zynga's annual net income/loss from 2008 to 2018
- Average monthly active users (MAU) of Zynga games from 4th quarter 2012 to 3rd quarter 2019 (in millions)Zynga games monthly active users Q4 2012 - Q3 2019
- Annual revenue generated by Big Fish Games worldwide from 2014 to 2018 (in million U.S. dollars)Annual revenue of Big Fish Games 2014-2018
- Net sales and operating income of Sony's game and network services (G&NS) in the fiscal years 2012 to 2018 (in billion yen)Sony game and network services: net sales & operating income 2012-2018
- Distribution of revenue of Aristocrat Leisure from fiscal year 2015 to 2018, by strategic segmentAristocrat revenue share fiscal 2015-2018, by segment
- Revenue of Scientific Games from 2014 to 2017, by segment (in million U.S. dollars)Scientific Games revenue 2014-2017, by segment
- Users & behavior
- Most popular Facebook games as of August 2019, based on monthly active users (in millions)Facebook: most popular game MAU 2019
- Most popular Facebook games as of May 2019, based on number of daily active users (in millions)Facebook most popular game DAU 2019
- Number of fans of popular gaming brands on Facebook as of August 2019 (in millions)Leading gaming brands on Facebook 2019, by fans
- Leading types of games played by social casino gamers in the United States as of August 2017U.S. leading types of games played by social casino gamers in 2017
- Distribution of social casino gamers in the United States as of August 2016, by age and genderDistribution of U.S. social casino gamers as of August 2016, by age and gender
- Average monthly consumer spending on selected types of PC social casino games in the United States as of February 2017 (in U.S. dollars)Monthly consumer spending on social casino games in the U.S. 2017, by type
- Player spending on selected mobile puzzle games worldwide in 3rd quarter 2019 (in million U.S. dollars)Mobile puzzle games player spending worldwide 2019
- Monthly active users of selected social casino titles worldwide in 2015 (in millions)Monthly active users of selected social casino titles 2015
- Digital games market revenue share in India 2015, by category
- Digital games revenue in the U.S. 2015
- Digital gaming revenue in Latin America in 2016, by country
- Expected digital games revenue in Eastern Europe 2014, by game category
- Online gaming and game services market revenue in Japan 2008-2017
- Expected ARPPU of digital PC games in Eastern European countries 2014
- Digital games revenue in Eastern European countries 2014
- Distribution of free-to-play MMO gaming revenue in Brazil 2013-2014, by genre
- Global share of F2P and P2P gaming revenues 2013-2017
- MMO games market revenue worldwide 2013-2017, by type
- Individuals playing digital games on an average day in Norway 2015, by time spent
- Fortnite revenue in selected countries worldwide as of June 2018
- Southeast Asia gaming revenue share 2015-2018, by category
- Changyou's online games revenue China 2013-2016
- Digital collectible card games revenue in North America 2017-2021
- Mnothly unique users of digital PC games in Belarus 2013-2017
- Distribution of expected digital games revenue in Eastern European countries 2014
- Digital games update frequency according to gaming companies worldwide 2016
- Payment preferences for digital games in the Czech Republic 2014
- Payment methods for digital gaming transactions in Latin America 2017
- Games market revenue share worldwide 2019, by segment
- Digital games industry revenue in North America 2017-2019, by category
- Value of the online social games market in the U.S. 2010-2020, by type
- Social casino revenues worldwide 2018, by region
- Social poker revenue worldwide 2013-2017, by device
- U.S. social gaming advertising revenue share 2015-2018
- F2P games market revenue in North America 2017-2019, by category
- Digital games industry revenue in North America 2017-2019, by category
- Digital games industry revenue in Canada 2016, by category
- Social games revenue in Asia 2014-2017
- Number of social games MAU in Asia 2014-2017
- Social casino market size in Asia 2012-2015
- Distribution of digital gaming revenue in Latin America 2014-2015, by segment
- Social casino market size in Latin America 2012-2015
- Brazil: top smartphone game genres 2019
- South Africa online social games market value 2014-2023, by type
- Nigeria online social games market value 2014-2023
- Kenya online social games market value 2014-2023
- Social casino revenue worldwide 2016-2020, by platform
- Global market share of top social casino publishers 2018
- Social casino title revenue worldwide in Q4 2017
- Mobile social casino game publisher revenue share worldwide Q4 2017, by OS
- Social casino game publishers iOS revenue worldwide 2016-2017
- Social casino game publishers Android revenue worldwide 2016-2017
- Worldwide online casino M&A deals value 2010-2015
- King annual income 2010-2018
- King quarterly number of MAU Q1 2012 - Q3 2019
- Zynga's annual net income/loss from 2008 to 2018
- Zynga games monthly active users Q4 2012 - Q3 2019
- Annual revenue of Big Fish Games 2014-2018
- Sony game and network services: net sales & operating income 2012-2018
- Aristocrat revenue share fiscal 2015-2018, by segment
- Scientific Games revenue 2014-2017, by segment
- International Game Technology revenue 2015-2018, by segment
- Tencent annual online games revenue 2010-2018
- Facebook: most popular game MAU 2019
- Facebook most popular game DAU 2019
- Leading gaming brands on Facebook 2019, by fans
- U.S. leading types of games played by social casino gamers in 2017
- Distribution of U.S. social casino gamers as of August 2016, by age and gender
- Monthly consumer spending on social casino games in the U.S. 2017, by type
- Mobile puzzle games player spending worldwide 2019
- Monthly active users of selected social casino titles 2015
- Social casino paying gamer share in the U.S. 2015, by age and gender
- Average weekly time spent with social casino in the U.S. 2015
- Digital games market revenue share in India 2015, by category
- Digital games revenue in the U.S. 2015
- Digital gaming revenue in Latin America in 2016, by country
- Expected digital games revenue in Eastern Europe 2014, by game category
- Online gaming and game services market revenue in Japan 2008-2017
- Expected ARPPU of digital PC games in Eastern European countries 2014
- Digital games revenue in Eastern European countries 2014
- Distribution of free-to-play MMO gaming revenue in Brazil 2013-2014, by genre
- Global share of F2P and P2P gaming revenues 2013-2017
- MMO games market revenue worldwide 2013-2017, by type
- Individuals playing digital games on an average day in Norway 2015, by time spent
- Fortnite revenue in selected countries worldwide as of June 2018
- Southeast Asia gaming revenue share 2015-2018, by category
- Changyou's online games revenue China 2013-2016
- Digital collectible card games revenue in North America 2017-2021
- Mnothly unique users of digital PC games in Belarus 2013-2017
- Distribution of expected digital games revenue in Eastern European countries 2014
- Digital games update frequency according to gaming companies worldwide 2016
- Payment preferences for digital games in the Czech Republic 2014
- Payment methods for digital gaming transactions in Latin America 2017
Statista offers dossiers and reports on over 170 industries. With Statista you are always able to make informed decisions and boost your work efficiency.
- Social Media
- E-Commerce
- Online Video & Entertainment
- Advertising & Marketing
- Alcoholic Beverages
- Cleaning Products
- Cosmetics & Personal Care
- Food & Nutrition
- Health & Hygiene
- International Trade
- Shopping Behavior
- Sports & Leisure
- Business Travel
- Leisure Travel
- Accomodation
- Restaurants
- Demographics
- Economy
- Education & Science
- Politics & Government
- Aviation
- Rail Transport
- Vehicles & Road Traffic
- Water Transport
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
As a Premium user you get access to the detailed source references and background information about this statistic.
As a Premium user you get access to background information and details about the release of this statistic.
As soon as this statistic is updated, you will immediately be notified via e-mail.
...and make my research life easier.
You need at least a Premium Account to use this feature.
This feature is limited to our corporate solutions.
Please contact us to get started with full access to dossiers, forecasts, studies and international data.
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.