Gaming industry in Asia Pacific

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Statista Dossier about the gaming industry in Asia Pacific

Gaming has fast become a culture throughout Asia Pacific, with counties across the region being world renown market leaders in the evolving industry. This dossier presents graphs about the gaming industry in Asia Pacific, starting with a general overview of gaming, before moving onto examine the companies of gaming, segments, gamers themselves, and finally, specialties within the industry.

Table of contents

  • 1. Overview
    • Games market revenue worldwide 2015-2020, by region

    • Games market revenue share worldwide 2020, by region

    • Mobile contents market value worldwide 2011-2021

    • Mobile content market value in Asia 2011-2021

    • Value of PC online market Asia 2017-2021

  • 2. Companies
    • Leading public companies' game revenue APAC Q2 2019

    • Capcom's net income from 2002 to 2020

    • GREE's annual revenue FY 2010-2019

    • DeNA's annual revenue FY 2011-2018

  • 3. Segments
    • Leading gaming markets in Asia 2019, by revenue

    • Mobile games revenue APAC 2018 by country

    • Mobile eSports revenue APAC 2018 by country

    • Leading mobile eSports games revenue APAC 2018

    • Gaming market revenue Southeast Asia 2019 by device

  • 4. Gamers
    • Number of video gamers worldwide 2020, by region

    • Time spent using game consoles daily APAC 2019 by country or region

    • Southeast Asia number of mobile gamers 2016-2021

    • Share of cross-platform gamers in Southeast Asia 2017, by country

    • Forecast of Video Games users by segment in China 2017-2024

    • Forecast of Video Games users by segment in Japan 2017-2024

    • Share of gamers South Korea 2019, by platform

  • 5. Specialties
    • Global AR/VR forecast spending by country 2020

    • Global standalone VR headset shipment share by geography 2018

    • Share of eSports events worldwide 2016, by region

    • Revenue of the eSports market in Asia in 2016, by segment

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