Gaming industry in Asia Pacific

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Statista Dossier about the gaming industry in Asia Pacific

Table of contents

  • 1. Overview
    • Number of video gamers worldwide 2015-2023

    • Video gaming market size worldwide 2020-2025, by region

    • Gaming market size SEA 2020, by country

    • Revenue of video games in Asia 2017-2025, by segment

    • Per user revenue of video games in Asia 2017-2025, by segment

    • Video game penetration rate in Asia 2017-2025, by segment

  • 2. Gamers
    • Number of video game users in Asia 2017-2025, by segment

    • Share of gamers APAC 2020, by country

    • Share of gamers in Asia Pacific 2020, by platform

    • Share of eSports fans worldwide 2019, by region

    • Number of video game users in China 2017-2025, by segment

    • Number of video game users in Japan 2017-2025, by segment

    • Number of online gamers in India FY 2018-2022

    • Share of gamers South Korea 2020, by platform

  • 3. Games
    • Monthly active users of leading gaming apps in China 2021

    • Leading mobile games Japan 2020, by sales revenue

    • Leading console games in Japan 2020

    • Leading games in PC bangs in South Korea January 2021

    • Tencent top grossing mobile games 2020

    • Capcom bestselling games series 2021

  • 4. Mobile gaming
    • Mobile gaming content market value Asia 2011-2022

    • Southeast Asia mobile games revenue 2015-2021

    • Mobile gaming app revenue in China 2021, by publisher

  • 5. Companies
    • Major digital media and entertainment companies APAC 2020 by market capacity

    • Annual gaming revenue of Tencent 2020, by segment

    • Tencent's annual online games revenue 2010-2020

    • Sony game and network services: net sales FY2018-2020, by segment

    • Nintendo revenue 2014 -2020, by region

    • Net sales of Bandai Namco by segment worldwide 2015-2021

    • Activision Blizzard (ATVI) net revenue 2007-2020, by region

    • Capcom net income 2002-2021

  • 6. Time spent gaming
    • Weekly hours spent playing video games worldwide 2021, by country

    • Mobile gamer play frequency in Asia Pacific in 2020, by country

    • Time spent using game consoles daily APAC 2020 by country or region

    • Frequency of playing video games during work Asia 2021, by country

  • 7. Preferences
    • Leading video game types worldwide 2021

    • Leading reasons for buying video games Asia 2020, by country

    • Gamers on gaming subscriptions APAC 2020, by weekly game time

    • Importance of aspects of gameplay for gamers Asia 2021, by country

    • Global device usage for video games 2021

    • Streaming platform awareness among gamers APAC 2020, by country

    • Esports familiarity APAC 2020, by country

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