Gaming in Asia

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Statista dossier on the gaming in Asia

This dossier has been compiled to provide statistical information about the gaming industry in Asia.

Table of contents

  • 1. Industry overview
    • Games market revenue worldwide 2015-2017, by region

    • PC gaming reach in selected markets worldwide Q2 2017

    • Leading gaming markets in Asia 2017, by revenue

    • Game revenue in selected APAC countries in 2017

    • Southeast Asia gaming revenue share 2015-2018, by category

    • Global value of venture capital investments in gaming companies 2010-2015, by region

    • Global number of gaming companies receiving VC investments 2010-2015, by region

    • Global eSports market revenue 2016, by region

    • Global virtual reality video gaming revenue 2016, by region

    • Number of video gamers worldwide 2016, by region

  • 2. Largest markets
    • Video game revenue in China 2015

    • Video game revenue in China 2010-2019

    • Domestically developed video game revenue China 2015

    • Game market revenue in South Korea from 2013-2018

    • Game market revenue in South Korea 2013-2018, by category

    • Value of the gaming industry in India from 2007 to 2021

    • Market value of console gaming in India 2016-2022

    • Value of the game market in Japan 2012-2015

    • Value of the game market in Japan 2015, by segment

    • Southeast Asia gaming revenue share 2013-2017, by country

    • Southeast Asia number of mobile gamers 2016-2021

  • 3. Market leaders
    • Capcom's net sales from 2002 to 2017

    • Capcom's net income from 2002 to 2017

    • Capcom consumer game unit shipments from 2004-2017

    • Nintendo revenue 2014 -2017, by region

    • Nintendo: revenue 2016-2017, by product

    • Revenue of Namco Bandai by geographic region 2017

    • Sony unit sales of hardware entertainment systems & consumer electronics 2012-2016

    • Sony game and network services: net sales & operating income 2012-2017

    • Tencent annual online games revenue 2010-2016

    • GREE Inc.: annual revenue 2007-2017

    • Kongzhong annual revenue 2010-2015, by segment

    • Annual sales of Netmarble Games 2015-2016

    • DeNA annual revenue 2011-2016

  • 4. Digital games
    • Digital games revenue in Asia 2014-2017

    • Social games revenue in Asia 2014-2017

    • Number of social games MAU in Asia 2014-2017

    • F2P & P2P MMO games market value worldwide 2016, by region

    • Market share of the gaming industry in India - by game type 2016

    • Digital Market Outlook: users of digital games in Japan 2016-2022, by category

    • Digital Market Outlook: users of digital games in China 2016-2022, by category

    • Revenue of the eSports market in Asia in 2016, by segment

    • Revenue of e-sports market China 2012-2021

  • 5. Mobile games
    • Mobile contents market value in Asia 2011-2019

    • Mobile games revenue in Asia 2014-2017

    • Southeast Asia mobile games revenue in selected countries 2016

    • Number of mobile games MAU in Asia 2014-2017

    • Number of mobile gamers in India 2013-2016, by device

    • Number of mobile gamers in China 2013-2016, by device

    • Southeast Asia mobile gamer share in selected countries 2016, by age and gender

    • Annual revenue from Pokémon Go in Asia Pacific 2016-2020, by OS

    • Pokémon Go active user number in Asia Pacific 2016-2020, by OS

  • Language: English
  • Released: 2017
  • Source(s): Statista
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