Gaming in Asia

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Statista dossier on the gaming in Asia

This dossier has been compiled to provide statistical information about the gaming industry in Asia.

Table of contents

  • 1. Industry overview
    • Games market revenue worldwide 2015-2018, by region

    • Games market revenue share worldwide 2018, by region

    • Global eSports market revenue share 2019, by region

    • Number of video gamers worldwide 2018, by region

    • Game revenue in selected Asia-Pacific countries in 2019

    • Leading gaming markets in Asia 2019, by revenue

  • 2. Largest markets
    • Video game revenue in China 2008-2018

    • Video game revenue in China 2010-2019

    • Forecast of Video Games users by segment in China 2017-2023

    • Domestically developed video game revenue China H1 2008 - H1 2017

    • Gaming industry size South Korea 2006-2020

    • Gaming industry sales breakdown South Korea 2017, by category

    • Value of the gaming industry in India from 2007 to 2023

    • Market value of console gaming in India 2016-2022

    • Market share of the gaming industry in India - by game type 2016

    • Video game revenue in Japan from 2008 to 2017

    • Value of the game market in Japan 2015, by segment

    • Forecast of Video Games users by segment in Japan 2017-2023

    • Share of cross-platform gamers in Southeast Asia 2017, by country

    • Southeast Asia gaming revenue share 2013-2017, by country

    • Southeast Asia number of mobile gamers 2016-2021

  • 3. Market leaders
    • Capcom's net sales from 2002 to 2019

    • Capcom's net income from 2002 to 2019

    • Capcom consumer game unit shipments from 2004-2018

    • Nintendo revenue 2014 -2019, by region

    • Nintendo: revenue 2016-2019, by product

    • Revenue of Namco Bandai by geographic region from 2011 to 2019

    • Sony unit sales of hardware entertainment systems & consumer electronics 2012-2018

    • Sony game and network services: net sales & operating income 2012-2017

    • Tencent annual online games revenue 2010-2018

    • GREE Inc.: annual revenue 2008-2018

    • South Korea Netmarble's sales revenue 2015-2017

    • DeNA annual revenue 2011-2017

  • 4. Mobile games
    • Mobile contents market value in Asia 2011-2020

    • Mobile games revenue in Asia 2014-2017

    • Southeast Asia mobile games revenue in selected countries 2016

    • Southeast Asia mobile gamer share in selected countries 2016, by age and gender

    • Mobile phone games consumer spending in Japan 2010-2016

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