eSports market worldwide

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Statista dossier about the eSports market worldwide and in the U.S.

This dossier has been compiled to provide statistical information about the eSports market worldwide and in the United States.

Table of contents

  • 1. Overview
    • Revenue of the global eSports market 2012-2021

    • Global eSports market revenue 2017, by region

    • Leading eSports countries worldwide 2015-2016, by revenue

    • Global revenue of the eSports market 2017, by segment

    • Revenue of the eSports market in North America 2016, by segment

    • Share of eSports events worldwide 2016, by region

    • Share of eSports ticket sales revenue worldwide 2016, by region

    • Annual eSports prize pools worldwide 2010-2017

    • Leading eSports tournaments worldwide 2012-2017, by number of unique viewers

  • 2. Users and usage
    • Worldwide eSports viewer numbers 2012-2021, by type

    • Share of eSports frequent viewers worldwide 2017, by region

    • Time spent watching eSports video worldwide 2012-2018

    • eSports viewership penetration in the United States 2016

    • Daily time spent watching eSports worldwide 2017, by gender

    • Frequency of watching eSports videos and streams in the U.S. 2016

    • Share of eSports viewership among selected games fans worldwide 2017, by source

    • Number of eSports events TV viewers in the U.S. 2017

    • Distribution of U.S. eSports viewers 2017, by gender

    • Distribution of U.S. eSports viewers 2016, by age

    • Distribution of U.S. eSports fans 2016, by ethnicity

    • Consumer eSports related spending per person in 2017 and 2020

  • 3. Market leaders
    • Leading eSports games worldwide 2017, by tournament prize pool

    • Leading eSports tournaments worldwide as of November 2017, by prize pool

    • Number of eSports games players worldwide 2017

    • eSports selected franchise reach among gamers worldwide 2017

    • Share of annual eSports prize pool worldwide in 2017, by game

    • Leading female eSports players worldwide 2018, by overall earnings

    • Leading eSports players worldwide 2018, by overall earnings

  • 4. Marketing and advertising
    • Brand spend on eSports sponsorship and advertising worldwide 2015-2020

    • Global eSports sponsorship revenue 2016 and 2020

    • Number of eSports sponsorships in the U.S. 2016-2017, by vertical

    • U.S. brands most engaging marketing methods according to eSports fans 2017

    • Fan attitude towards advertising during eSports worldwide 2017

    • U.S. consumers interested in activities at live eSports events 2017

    • eSports events ads brand recall among fans in the U.S. 2017

    • Number of brand mentions among eSports influencers worldwide 2015-2016

  • 5. eSports betting
    • eSports betting market wagers worldwide 2015-2020

    • Estimated eSports betting turnover worldwide 2016, by product type

    • Global amount wagered on video gaming in-game activities 2016-2020

    • Estimated eSportsbook betting handle share worldwide 2016, by game

    • eSports betting market revenue worldwide 2015-2020

  • 6. eSports startup funding
    • eSports startups investment value worldwide 2012-2017

    • eSports startups investment deal number worldwide 2012-2017

    • Leading eSports startups in the U.S. 2017, by VC funding value

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