Gaming monetization

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Statista dossier on gaming monetization

This dossier has been compiled to provide statistical information about gaming monetization, including data on free and paid gaming worldwide, as well as in-game purchases and downloadable content (DLC). Also included is information on the revenue composition of leading gaming companies, as in-game purchases, subscriptions, and microtransactions have become significant revenue drivers to enhance the monetization of paid game titles.

Table of contents

  • 1. Overview
    • Gaming revenue worldwide 2020, by device

    • Leading gaming markets worldwide 2020, by revenue

    • Games market revenue share worldwide 2020, by segment

    • Most popular gaming business models among developers worldwide 2020

    • Share of worldwide mobile app revenues 2019, by channel

    • Leading mobile app monetization methods worldwide 2019

  • 2. Free-to-play (F2P) games
    • Leading F2P games worldwide 2020, by revenue

    • F2P mobile games revenue worldwide 2018-2021

    • F2P PC games revenue worldwide 2018-2021

    • F2P console games revenue worldwide 2018-2021

    • Highest monetizing F2P mobile game genres worldwide 2020

  • 3. Premium games
    • Leading premium PC and console games worldwide 2020

    • U.S. household expenditure on video games 2011-2019, by type

    • Premium PC games revenue worldwide 2018-2021

    • Premium console games revenue worldwide 2018-2021

  • 4. In-app purchases
    • Mobile gaming monetization through ads and IAP 2020, by genre

    • Mobile gaming monetization through ads and IAP 2020, by region

    • Average number of IAP gaming app transactions per payer 2020, by genre

    • Average value of IAP gaming app transactions per payer 2020, by genre

    • Player spend on mobile strategy game in the U.S. 2020

    • Fortnite Mobile player spending worldwide 2020

    • PUBG mobile player spending worldwide 2021

    • Roblox player spending worldwide 2020

    • Animal Crossing: Pocket Camp player spending worldwide 2020

    • Most popular mobile games for microtransactions among kids in the U.S. 2020

    • Parents' opinions on kids' making in-app purchases in the U.S. 2020

    • Measures to prevent microtransactions in games by parents in the U.S. 2020

  • 5. Downloadable content (DLC)
    • Share of gamers who buy DLC in the U.S. 2019

    • Share of gamers who buy DLC in the U.S. 2019, by game

    • Average spend on DLCs in selected video games in the U.S. 2019

    • Average spend on DLCs in the U.S. 2019, by type

    • DLC popularity in the U.S. 2019, by type

    • Most popular games for DLC among female gamers in the U.S. 2019

    • Most popular games for DLC among male gamers in the U.S. 2019

    • Global video game loot box market size 2020-2025

    • U.S. MMO gamer in-game purchase spend on cosmetic items 2020

    • U.S. MMO gamer in-game purchase spend on non-cosmetic items 2020

    • U.S. MMO gamer lifetime in-game purchase spend 2020

    • U.S. console gamer loot box purchase reasons 2019

    • Most common loot box content according to U.S. console gamers 2019

    • Top games for loot box purchases according to U.S. console gamers 2019

    • U.S. console gamer average lifetime loot box spend 2019

  • 6. Gaming subscriptions
    • Number of PlayStation Plus subscribers worldwide 2014-2021

    • Number of Xbox Live MAU 2020

    • Electronic Arts (EA) EA Play user reach as of Q3 2021

    • Usage of monthly video gaming subscriptions worldwide 2020

    • Usage of monthly video gaming subscriptions in the U.S. 2020

    • Acceptable price point of gaming subscriptions in the U.S. 2020, by gamer

    • Acceptable price point of gaming subscriptions in the UK 2020, by gamer

    • Impact of monthly video gaming subscriptions worldwide 2020

    • Gaming platforms used by subscribers to gaming services worldwide 2020

  • 7. Spotlight: in-game monetization leaders
    • Activision Blizzard (ATVI) net revenue 2014-2020, by composition

    • Activision Blizzard (ATVI) net revenue as of Q1 2021, by composition

    • Ubisoft global net bookings share as of FY 2019-2020, by segment

    • Electronic Arts (EA) net revenue as of Q4 2021, by composition

    • Electronic Arts (EA) net bookings as of Q4 2021, by composition

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