Take-Two Interactive recurrent consumer revenue share FY 2017-2023

Share of net revenue generated by Take-Two Interactive through recurrent consumer spending from fiscal year 2017 to 2023

Loading statistic...
Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Release date

May 2023

Region

Worldwide

Survey time period

April 2016 to March 2023

Special properties

revenue from virtual currency, add-on content, and in-game purchases

Supplementary notes

Take-Two Interactive's fiscal year starts on April 1 and ends on March 31 of the following year. Recurrent consumer spending is generated from ongoing consumer engagement and includes revenue from virtual currency, add-on content, and in-game purchases.

Citation formats
Statista Accounts: Access All Statistics. Starting from $2,388 USD / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Starter Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$199 USD / Month *
Professional Account
Full access

Business Solutions including all features.

* Prices do not include sales tax.

Statistics on " Video game industry worldwide "

Other statistics that may interest you Video game industry worldwide

Overview

8

Industry benchmark

6

Big 3 - Microsoft, Nintendo, Sony

8

Biggest video game publishers

8

Major players: software

8

Major players: hardware

5

Platform preferences

5

Monetization via digital content

8

Industry trend: subscriptions and cloud gaming

7

Investments and M&A

5

Further related statistics

16
Statista Accounts: Access All Statistics. Starting from $2,388 USD / Year
Learn more about how Statista can support your business.