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Game revenues of global companies as of Q4 2020

Gaming revenue of leading public companies worldwide during 4th quarter 2020

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Source

Release date

May 2021

Region

Worldwide

Survey time period

Q4 2020

Supplementary notes

*Estimates
For companies that do not split out their game revenues, the analysis includes estimates, which may or may not be indicated explicitly. Revenues (GAAP) are restated to reflect Calendar Years, therefore do not necessarily match reported Fiscal Year results of individual companies. Revenues exclude hardware sales and other non-game sales to the extent publicly available. Microsoft, Sony, and Nintendo estimates represent all Xbox, Playstation, and Nintendo non-hardware platform revenues (including Xbox Live, PSN, and Nintendo eShop revenues respectively).

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Statistics on "Electronic Arts (EA)"

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