Try our business solution for free!

Forecast for the number of users in the eServices Fitness market worldwide until 2024

Forecast for the number of online users in the eServices Fitness market worldwide from 2017 to 2024

To view this statistic you need one of our Business Solutions, which includes the following benefits

  • Immediate access to statistics, forecasts, reports and market outlooks
  • Download as XLS, PPT, PNG and PDF
  • Detailed source and background information
Statista Business Solutions

Statista Business Solutions

Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Supplementary notes

The eServices market segment Fitness contains the user and revenue development of two product categories: (1) portable, connected fitness devices (Wearables) and (2) digital fitness and nutrition applications for use with a smartphone and/or tablet (Apps). The Wearables segment includes devices that are explicitly intended for fitness. In particular, fitness wristwear which is equipped with sensors and activity trackers that measure and analyze the physical activity and body functions of the wearer. Smart Clothes and Eyewear are also included. Smartwatches are not considered here as dedicated fitness equipment, therefore they are excluded from the market segment. The Apps segment includes fitness and nutrition apps e.g. calorie counters, nutrition diaries and apps for detecting /tracking/ analyzing and sharing vitality and fitness achievements. Apps that focus on specific diseases (e.g. diabetes apps) are excluded as well as Apps that do not provide any options to directly measure or analyze vitality and fitness achievements (e.g. exercise tutorials or nutrition lexicons). The user base covers paying customers only i.e. users who pay for app downloads, premium/full versions and in-app purchases. Users of advertising-funded apps are not included. The revenue figures only include revenues generated from paid app downloads, premium/full versions and in-app purchases, eCommerce and advertising revenues are not included.

Citation formats
Use Statista now: unlimited access to all content

Statistics on Digital video advertising in the U.S. (DMO)

Overview

3

Revenue

6

Country comparisons

3

Further related statistics

17

Further Content: You might find this interesting as well

Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.