Revenues of the eSports market Italy 2013-2022

From 2013 to 2017, total revenues of the eSports market in Italy experienced a gradual increase. Moreover, as reported by the forecast, figures are expected to rise steadily from 2018 to 2022. Specifically, in 2013 the eSports market generated roughly 0.3 million euros. Then, it is estimated that total revenues related to this industry will rose to approximately 10.1 million euros by 2022.

Main sources for eSports’ revenues in Italy

In 2017, sponsorships, and media rights generated the highest revenues of the eSports market in Italy. Moreover, in the same year, the sector registered a new source of revenues. In fact, during this year consumer ticket sales produced earnings in Italy for the first time.

The profile of eSports fans in Italy

Considering that consumer ticket sales generated revenues for the first time in 2017, it is interesting to understand who the potential consumers of eSports in Italy are. In 2019, individuals following eSports in Italy daily – the so-called avid fans – were mainly aged between 21 and 30. Furthermore, most avid fans of eSports in Italy came from the South and the Islands.

Total revenues of the eSports market in Italy from 2013 to 2022*

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Sources

Release date

July 2019

Region

Italy

Survey time period

2013 to 2017

Supplementary notes

*Data from 2018 to 2022 are forecast.

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