E-sports market revenue in Hungary 2018, by segment

This statistic displays a breakdown of revenues from the e-sports market in Hungary in 2018. E-sports is a growing segment of the Hungarian video gaming market. It was estimated to have generated a total 24 billion Hungarian forint in 2018, 10.7 billion of which came from purchases of hardware and peripherals.

Revenue of the E-sports market in Hungary in 2018, by segment

Revenue in billion Hungarian forints
Hardware and peripherals10.7
Videogame purchases7.8
In-game purchases4
Merchandise1.3
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Source

Release date

March 2019

Region

Hungary

Survey time period

November 2018

Number of respondents

1,764 respondents

Special properties

Purchases of hardcore gamers*

Method of interview

Online survey

Supplementary notes

* The source calculated the market size based on the volume of purchases made by hardcore gamers in the e-sports sector, with purchases comprising of the following: price of games; hardware and peripheral purchases; in-game spending; and merchandising (e.g. branded gifts and other articles).

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