Global video game purchase revenue is projected to amount to 52.4 billion U.S. dollars in 2021. The market size of video game purchases is set to decline to 45.8 billion U.S. dollars per year by 2025 as free-to-play titles and in-game purchases are set to account for the majority of market revenues. Many major game publishers have started to include mobile and F2P titles in their content lineups, with Activision's Call of Duty Mobile being a current, commercially successful example.
Consumer spending on video game purchases worldwide from 2020 to 2025
(in million U.S. dollars)
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Juniper Research. (May 31, 2021). Consumer spending on video game purchases worldwide from 2020 to 2025 (in million U.S. dollars) [Graph]. In Statista. Retrieved October 16, 2024, from https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/
Juniper Research. "Consumer spending on video game purchases worldwide from 2020 to 2025 (in million U.S. dollars)." Chart. May 31, 2021. Statista. Accessed October 16, 2024. https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/
Juniper Research. (2021). Consumer spending on video game purchases worldwide from 2020 to 2025 (in million U.S. dollars). Statista. Statista Inc.. Accessed: October 16, 2024. https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/
Juniper Research. "Consumer Spending on Video Game Purchases Worldwide from 2020 to 2025 (in Million U.S. Dollars)." Statista, Statista Inc., 31 May 2021, https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/
Juniper Research, Consumer spending on video game purchases worldwide from 2020 to 2025 (in million U.S. dollars) Statista, https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/ (last visited October 16, 2024)
Consumer spending on video game purchases worldwide from 2020 to 2025 (in million U.S. dollars) [Graph], Juniper Research, May 31, 2021. [Online]. Available: https://www.statista.com/statistics/1240266/video-game-consumer-spending-worldwide/