Global consumer spending on entertainment apps 2021, by category

Consumer spending on mobile entertainment apps worldwide in 2021, by category

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Source

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Release date

April 2022

Region

Worldwide

Survey time period

2021

Supplementary notes

According to the source: "Consumer Spend across iOS and Google Play is gross and is inclusive of any percent taken by the app stores; each respective Entertainment and Books & Reference subgenre includes all apps with only that subgenre listed as their primary classification under App IQ; excludes Other Entertainment and Other Books & Reference subgenres."

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Statistics on " Leading apps - top titles "

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App metrics

8

Gaming

7

Shopping

4

Social

7

Dating

5

Health & fitness

6

Video and entertainment

4
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