region as of 2016, with the Americas taking the lead in terms of revenue. The situation is reverse for Sega Sammy, where Japan generates the highest revenue each year.
This statistic shows data on video game revenue in Japan from 2008 to 2011 as well as a forecast until 2017. According to the source, video game revenue will climb from 9.1 billion U.S. dollars in 2011 to 13.67 billion U.S. dollars in 2017. Japan is a birthplace of such prominent gaming brands as Nintendo, Sony or Sega Sammy, just to name a few. In the case of Nintendo, Japan is its second highest grossing Video game revenue in Japan from 2008 to 2017 (in billion U.S. dollars)
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PwC. (June 4, 2013). Video game revenue in Japan from 2008 to 2017 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 05, 2023, from https://www.statista.com/statistics/260176/video-game-revenue-in-japan/
PwC. "Video game revenue in Japan from 2008 to 2017 (in billion U.S. dollars)." Chart. June 4, 2013. Statista. Accessed December 05, 2023. https://www.statista.com/statistics/260176/video-game-revenue-in-japan/
PwC. (2013). Video game revenue in Japan from 2008 to 2017 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 05, 2023. https://www.statista.com/statistics/260176/video-game-revenue-in-japan/
PwC. "Video Game Revenue in Japan from 2008 to 2017 (in Billion U.S. Dollars)." Statista, Statista Inc., 4 Jun 2013, https://www.statista.com/statistics/260176/video-game-revenue-in-japan/
PwC, Video game revenue in Japan from 2008 to 2017 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/260176/video-game-revenue-in-japan/ (last visited December 05, 2023)
Video game revenue in Japan from 2008 to 2017 (in billion U.S. dollars) [Graph], PwC, June 4, 2013. [Online]. Available: https://www.statista.com/statistics/260176/video-game-revenue-in-japan/