social games, which in this case included mobile gaming apps. The three categories video game software, social games, and video game hardware together made up the total gaming market in Japan, which was expected to grow further in the coming years due to the growth of the social game category.
The video game software market in Japan was valued at close to 180 billion Japanese yen in fiscal year 2020. Its value was expected to decrease to about 153 billion yen by fiscal year 2027. The source differentiated between video game software and Value of the video game software market in Japan in fiscal year 2020 with a forecast until 2027 (in billion Japanese yen)
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Nomura Research Institute. (December 17, 2021). Value of the video game software market in Japan in fiscal year 2020 with a forecast until 2027 (in billion Japanese yen) [Graph]. In Statista. Retrieved July 03, 2022, from https://www.statista.com/statistics/1024944/japan-gaming-software-market-size/
Nomura Research Institute. "Value of the video game software market in Japan in fiscal year 2020 with a forecast until 2027 (in billion Japanese yen)." Chart. December 17, 2021. Statista. Accessed July 03, 2022. https://www.statista.com/statistics/1024944/japan-gaming-software-market-size/
Nomura Research Institute. (2021). Value of the video game software market in Japan in fiscal year 2020 with a forecast until 2027 (in billion Japanese yen). Statista. Statista Inc.. Accessed: July 03, 2022. https://www.statista.com/statistics/1024944/japan-gaming-software-market-size/
Nomura Research Institute. "Value of The Video Game Software Market in Japan in Fiscal Year 2020 with a Forecast until 2027 (in Billion Japanese Yen)." Statista, Statista Inc., 17 Dec 2021, https://www.statista.com/statistics/1024944/japan-gaming-software-market-size/
Nomura Research Institute, Value of the video game software market in Japan in fiscal year 2020 with a forecast until 2027 (in billion Japanese yen) Statista, https://www.statista.com/statistics/1024944/japan-gaming-software-market-size/ (last visited July 03, 2022)