This statistic displays an estimate of the eSports market revenue worldwide in 2020, broken down by segment. During 2020, the merchandise and tickets segment in the global eSports market was expected to generate 106.5 million U.S. dollars in revenue.
Video gaming has long stopped being entertainment solely for the solitary player holed up in their living room. Today, not only is video gaming a networking activity, but it has also become a regularly scheduled, profit-generating pastime in the form of eSports. eSports can be described as organized multiplayer gaming events, mostly between professional players. There is usually a series of tournaments which culminate in championships, both at a regional and a global level. The entire eSports market is expected to grow over the coming years, with worldwide revenues projected to reach 1.79 billion U.S. dollars in 2022. Looking at the latest regional profitability data, North America was considered to be generating a lion’s share of the revenues in 2019, followed by China's eSports market.
Top eSports players
eSports is profitable, not only for the entire industry, but also for the individual players. As of 2020, the highest earnings were those of a Danish professional gamer, Johan Sundstein, more known among his peers as "N0tail". Throughout his recorded gaming career, N0tail has earned almost 6.9 million U.S. dollars through playing Dota 2. Among female players, the profits are significantly smaller. To date, the highest earning female gamer, Sasha Hostyn, who goes by "Scarlett" in the gaming industry, has made over 350 thousand U.S. dollars in the course of her eSports career.
eSports market revenue worldwide in 2020, by segment
(in million U.S. dollars)
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Newzoo. (April 28, 2020). eSports market revenue worldwide in 2020, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved July 14, 2020, from https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo. "eSports market revenue worldwide in 2020, by segment (in million U.S. dollars)." Chart. April 28, 2020. Statista. Accessed July 14, 2020. https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo. (2020). eSports market revenue worldwide in 2020, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: July 14, 2020. https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo. "Esports Market Revenue Worldwide in 2020, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 28 Apr 2020, https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo, eSports market revenue worldwide in 2020, by segment (in million U.S. dollars) Statista, https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/ (last visited July 14, 2020)