During 2022, the merchandise and tickets segment of the global eSports market was expected to generate 107.9 million U.S. dollars in revenue.
eSports market
Video gaming has long stopped being entertainment solely for the solitary player holed up in their living room. Today, not only is video gaming a networking activity, but it has also become a regularly scheduled, profit-generating pastime in the form of eSports. eSports can be described as organized multiplayer gaming events, mostly between professional players. There is usually a series of tournaments which culminate in championships, both at a regional and a global level. The entire eSports market is expected to grow over the coming years, with worldwide revenues projected to reach 1.87billion U.S. dollars in 2025. Looking at the latest regional profitability data, China was considered to be generating a lion’s share of the revenues in 2021, followed by the United States' eSports market.
Top eSports players
eSports is profitable, not only for the entire industry, but also for the individual players. As of 2022, the highest earnings were those of a Danish professional gamer, Johan Sundstein, more known among his peers as "N0tail". Throughout his recorded gaming career, N0tail has earned over seven million U.S. dollars through playing Dota 2. Among female players, the profits are significantly smaller. To date, the highest earning female gamer, Sasha Hostyn, who goes by "Scarlett" in the gaming industry, has made over 400 thousand U.S. dollars in the course of her eSports career.
eSports market revenue worldwide in 2022, by segment
(in million U.S. dollars)
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Newzoo. (April 19, 2022). eSports market revenue worldwide in 2022, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved October 31, 2024, from https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo. "eSports market revenue worldwide in 2022, by segment (in million U.S. dollars)." Chart. April 19, 2022. Statista. Accessed October 31, 2024. https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo. (2022). eSports market revenue worldwide in 2022, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: October 31, 2024. https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo. "Esports Market Revenue Worldwide in 2022, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 19 Apr 2022, https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
Newzoo, eSports market revenue worldwide in 2022, by segment (in million U.S. dollars) Statista, https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/ (last visited October 31, 2024)
eSports market revenue worldwide in 2022, by segment (in million U.S. dollars) [Graph], Newzoo, April 19, 2022. [Online]. Available: https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/