Try our corporate solution for free!
+1 (212) 419-5770

Global revenue of the eSports market 2020, by segment

This statistic displays an estimate of the eSports market revenue worldwide in 2020, broken down by segment. During 2020, the merchandise and tickets segment in the global eSports market was expected to generate 52.5 million U.S. dollars in revenue.

eSports market

Video gaming has long stopped being entertainment solely for the solitary player holed up in their living room. Today, not only is video gaming a networking activity, but it has also become a regularly scheduled, profit-generating pastime in the form of eSports. eSports can be described as organized multiplayer gaming events, mostly between professional players. There is usually a series of tournaments which culminate in championships, both at a regional and a global level. The entire eSports market is expected to grow over the coming years, with worldwide revenues projected to reach 1.6 billion U.S. dollars in 2023. Looking at the latest regional profitability data, North America was considered to be generating a lion’s share of the revenues in 2019, followed by China's eSports market.

Top eSports players

eSports is profitable, not only for the entire industry, but also for the individual players. As of 2020, the highest earnings were those of a Danish professional gamer, Johan Sundstein, more known among his peers as "N0tail". Throughout his recorded gaming career, N0tail has earned almost 6.9 million U.S. dollars through playing Dota 2. Among female players, the profits are significantly smaller. To date, the highest earning female gamer, Sasha Hostyn, who goes by "Scarlett" in the gaming industry, has made over 350 thousand U.S. dollars in the course of her eSports career.

eSports market revenue worldwide in 2020, by segment

Loading statistic...
You need to log in to download this statistic
Register for free
Already a member?
Log in
Show detailed source information?
Register for free
Already a member?
Log in

Release date

October 2020



Survey time period


Special properties

figures are estimates; excludes revenues from betting, fantasy leagues, and similar cash-payout concepts, as well as revenues generated wtihin games

Statista Accounts: Access All Statistics. Starting from $468 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Single Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$59 $39 / Month *
in the first 12 months
Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract; Prices do not include sales tax.

Statistics on "eSports market worldwide"

Statista Accounts: Access All Statistics. Starting from $468 / Year
Learn more about how Statista can support your business.