Global eSports market revenue share 2019, by region

Share of worldwide eSports market revenue in 2019, by region

Global eSports market revenue share 2019, by region This statistic shows an estimate of the global eSports market share as of 2019, by region. During this year, it was projected that the eSports market in China would hold a 19 percent share of the entire market.
eSports industry statistics – additional information

The entire eSports industry is expected to grow over the coming years, with worldwide revenues projected to reach 1.79 billion U.S. dollars in 2022.

eSports is no longer just a form of entertainment, it is becoming a profession for many players. Gamers around the world are enticed to compete in numerous tournaments and championships by the promise of a sizeable profit. In 2017, the combined annual eSports prize pools worldwide amounted to 121.1 million U.S. dollars. However, according to 2019 data, merchandise and tickets account for only a fraction of the eSports market revenue. The majority of the global revenue the industry generates comes from sponsorships. In fact, it is estimated that in 2020, brands will spend approximately 1.2 billion U.S. dollars on eSports sponsorships and advertising, up from 517 million that is projected for 2017.

All in all, awareness of eSports is growing year on year. It was calculated that in 2015 some 809 million people knew of the term and its connotations. In 2019, it is expected that more than 1.57 billion people around the world will be aware of eSports’ existence. eSports fans around the globe watched a total of 2.4 billion hours of eSports video content in 2013, and sources predict that this figure will grow to 6.6 billion hours in 2018.

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Share of worldwide eSports market revenue in 2019, by region

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Share of revenue
China19%
South Korea6%
North America37%
Rest of the World38%
Share of revenue
China19%
South Korea6%
North America37%
Rest of the World38%
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More information

This statistic shows an estimate of the global eSports market share as of 2019, by region. During this year, it was projected that the eSports market in China would hold a 19 percent share of the entire market.
eSports industry statistics – additional information

The entire eSports industry is expected to grow over the coming years, with worldwide revenues projected to reach 1.79 billion U.S. dollars in 2022.

eSports is no longer just a form of entertainment, it is becoming a profession for many players. Gamers around the world are enticed to compete in numerous tournaments and championships by the promise of a sizeable profit. In 2017, the combined annual eSports prize pools worldwide amounted to 121.1 million U.S. dollars. However, according to 2019 data, merchandise and tickets account for only a fraction of the eSports market revenue. The majority of the global revenue the industry generates comes from sponsorships. In fact, it is estimated that in 2020, brands will spend approximately 1.2 billion U.S. dollars on eSports sponsorships and advertising, up from 517 million that is projected for 2017.

All in all, awareness of eSports is growing year on year. It was calculated that in 2015 some 809 million people knew of the term and its connotations. In 2019, it is expected that more than 1.57 billion people around the world will be aware of eSports’ existence. eSports fans around the globe watched a total of 2.4 billion hours of eSports video content in 2013, and sources predict that this figure will grow to 6.6 billion hours in 2018.

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Release date
March 2019
Region
Worldwide
Survey time period
2019
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