Estimate of worldwide eSports market revenue in 2017, by region (in million U.S. dollars)

Global eSports market revenue 2017, by region This statistic shows an estimate of the global eSports market revenue as of 2017, by region. During this year, it was projected that the eSports market in Europe would generate 298 million U.S. dollars.
eSports industry statistics – additional information

The entire eSports industry is expected to grow over the coming years, with worldwide revenues projected to reach 1.07 billion U.S. dollars in 2019. Asia, being the largest gaming market overall, is also estimated to generate the lion’s share of the eSports revenue in 2016, followed by North America with its 275 million U.S. dollar eSports market.

eSports is no longer just a form of entertainment, it is becoming a profession for many players. Gamers around the world are enticed to compete in numerous tournaments and championships by the promise of a sizeable profit. In 2015, the combined annual eSports prize pools worldwide amounted to 74.8 million U.S. dollars. However, according to 2016 data, ticket sales and prize pools account for only a fraction of the eSports market revenue. The majority of the global revenue the industry generates comes from sponsorships and advertising. In fact, it is estimated that in 2020 brands will spend approximately 1.2 billion U.S. dollars on eSports sponsorships and advertising, up from 517 million that is projected for 2017.

All in all, awareness of eSports is growing year on year. It was calculated that in 2015 some 809 million people knew of the term and its connotations. In 2019, it is expected that more than 1.57 billion people around the world will be aware of eSports’ existence. eSports fans around the globe watched a total of 2.4 billion hours of eSports video content in 2013, and sources predict that this figure will grow to 6.6 billion hours in 2018.

Show more
Loading statistic...
Revenue in million U.S. dollars
Asia406
North America392
Europe298
Rest of the World29
Revenue in million U.S. dollars
Asia406
North America392
Europe298
Rest of the World29
Download Settings Share
Chart type
Datalabels
Share on Social Media
HTML code to embed chart as PNG (FAQ)
Download started
Please be patient - this may take a moment
Description Source More information
This statistic shows an estimate of the global eSports market revenue as of 2017, by region. During this year, it was projected that the eSports market in Europe would generate 298 million U.S. dollars.
eSports industry statistics – additional information

The entire eSports industry is expected to grow over the coming years, with worldwide revenues projected to reach 1.07 billion U.S. dollars in 2019. Asia, being the largest gaming market overall, is also estimated to generate the lion’s share of the eSports revenue in 2016, followed by North America with its 275 million U.S. dollar eSports market.

eSports is no longer just a form of entertainment, it is becoming a profession for many players. Gamers around the world are enticed to compete in numerous tournaments and championships by the promise of a sizeable profit. In 2015, the combined annual eSports prize pools worldwide amounted to 74.8 million U.S. dollars. However, according to 2016 data, ticket sales and prize pools account for only a fraction of the eSports market revenue. The majority of the global revenue the industry generates comes from sponsorships and advertising. In fact, it is estimated that in 2020 brands will spend approximately 1.2 billion U.S. dollars on eSports sponsorships and advertising, up from 517 million that is projected for 2017.

All in all, awareness of eSports is growing year on year. It was calculated that in 2015 some 809 million people knew of the term and its connotations. In 2019, it is expected that more than 1.57 billion people around the world will be aware of eSports’ existence. eSports fans around the globe watched a total of 2.4 billion hours of eSports video content in 2013, and sources predict that this figure will grow to 6.6 billion hours in 2018.

Show more
Release date
July 2017
Region
Worldwide
Survey time period
2017

More information

Statista Accounts: Access All Statistics. Starting from $588 / Year

Basic Account

Get to know the platform

You only have access to basic statistics.

Register for free

Premium Account

Your perfect start with Statista

  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account

Full access

Corporate solution including all features.

Send request

* All products require an annual contract.
   Prices do not include sales tax
   (New York residents only).
Leading companies trust Statista:

Related Studies: Available to Download in PDF or PPTX Format

eSports market worldwide

All Information
in one Presentation

eSports market worldwide

Everything On "eSports market worldwide" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Other Reports & Dossiers
Statista is a great source of knowledge, and pretty helpful to manage the daily work.
Christof Baron

Christof Baron
CEO, MindShare Germany

Statistics on "eSports market worldwide"

  • Overview
The most important statistics
  • Users and usage
The most important statistics
  • Market leaders
The most important statistics
  • Marketing and advertising
  • eSports betting
  • eSports startup funding
The most important statistics
Need help with using Statista for your research? Tutorials and first steps

Further Content: Statistics, Studies, and Topic Pages

Statistics on the topic

Topics

About Statista

Learn more about how Statista can support your business.

Request webinar
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.

News