Global revenue from virtual and augmented reality device sales 2016-2020

The statistic shows three growth scenarios for global augmented and virtual reality headset sales from 2016 to 2020. In the high-adoption scenario, sales of VR/AR headsets are forecast to be worth 9.7 billion U.S. dollars in 2020.

Projected scenarios of virtual and augmented reality headset sales revenue from 2016 to 2020 (in billion U.S. dollars)*

Exclusive Premium statistic

You need a Single Account for unlimited access.

  • Full access to 1m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Single Account

only $59 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$708 / Year

Show detailed source information?
Register for free
Already a member?
Log in
Sources

Release date

February 2016

Region

Worldwide

Survey time period

February 2016

Supplementary notes

* Data is based on forecasts developed by ABIresearch.
Low adoption: Only innovators purchase VR/AR;
Medium adoption: Both innovators and early adopters purchase VR/AR;
Widespread adoption: Including innovators, early adopters and an early majority.

Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Single Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$59 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.

Statistics on "Virtual Reality (VR) in Europe"

Further Content: You might find this interesting as well

Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.